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The University of Washington Department of Computer Science &
Engineering, together with the Schools of Art, Music, and
Architecture, have launched a new interdisciplinary center of research
and education, called the Animation Research Labs (ARL). Core support
for the ARL comes from the Advanced Technology Initiative, a
collaborative undertaking of the University of Washington, Washington
State University, and the Washington State Legislature.
The mission of the Animation Research Labs is to advance the state of
the art in animation through research, teaching, and computer-animated
production.
The ARL is a place where computer scientists, animators, artists,
musicians, architects, storywriters, and user-interface designers will
work together to create new algorithms, systems, and tools for
computer animation -- and use these advances to create innovative and
experimental animated productions, including interactive forms of
animation such as web-based animation and games.
The ARL will have rich, deep ties with industry. Indeed, one of our
core objectives is to accelerate the growth of the digital media
industry in the Puget Sound region. Since the principal way in which
research universities drive economic development is through their
scholarship, the primary metrics of success will be directly related
to research and education in this field: high-impact research results
presented in top venues such as SIGGRAPH; production pieces recognized
in top animation competitions, festivals, museums, and other
appropriate public forums; and students at all levels educated through
our programs.
The ARL differs from initiatives at other universities to create
"New Media" or "Entertainment Technology" centers
in that it is intended to be first and foremost a world-class research
center, focused on the technologies underlying computer animation. The
ARL will explore the synergistic relationship between research and
production, with new computer technologies enabling new forms of
artistic expression. As new needs from ARL productions are discovered,
they will serve to inspire technical research into underlying
algorithms, systems, and tools.
In many ways, the work carried out at the ARL will resemble the kind
of in-house research, tool-building, and short animated production
that takes place in commercial production houses such as Pixar or
Pacific Data Images. However, although research is certainly a strong
component of the work going on in commercial environments, the
research in these places is necessarily driven first and foremost by
commercial needs. At the ARL, we will have the opportunity to pursue
research and production for their own intrinsic merits, both
scientific and artistic.
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