Animation Research Labs

Personnel

 

Steering Committee

  • Ed Catmull (Pixar Animation Studios)
    Dr. Catmull is a co-founder of Pixar and has served as the company's vice president and chief technical officer of Pixar since the incorporation of the company. In 1979 Dr. Catmull brought his high-technology expertise to the film industry as vice president of the computer division of Lucasfilm, Ltd. During that time, Dr. Catmull managed four development efforts in the areas of computer graphics, video editing, video games and digital audio. He was also a key developer of RenderMan, the Academy Award-winning program that creates realistic digital effects for computer graphics and animation. Dr. Catmull was awarded the Scientific and Technical Engineering Award from The Academy of Motion Picture Arts and Sciences for his work. He also won the ACM SIGGRAPH Steven Anson Coons Award, which is the highest achievement in computer graphics, for his lifetime contributions. Dr. Catmull is a member of the Academy of Motion Picture Arts and Sciences and the Science and Technical Awards Committee. Dr. Catmull earned his B.S. degrees in computer science and physics and his Ph.D. in computer science from the University of Utah.

  • Michael F. Cohen (Microsoft Research)
    Michael F. Cohen joined Microsoft Research in 1994 from Princeton University where he was an Assistant Professor of Computer Science. Michael received his Ph.D. in 1992 from the University of Utah. He also holds undergraduate degrees in Art and Civil Engineering from Beloit College and Rutgers University respectively, and an M.S. in Computer Graphics from Cornell. Dr. Cohen also served on the Architecture faculty at Cornell University and was an adjunct faculty member at the University of Utah. His work at the University of Utah focused on spacetime control for linked figure animation. He is perhaps better known for his work on the radiosity method for realistic image synthesis as discussed in his book "Radiosity and Image Synthesis" (co-authored by John R. Wallace). Michael has published and presented his work internationally in these areas. At Microsoft, Dr. Cohen has worked on a number of projects. The first focuses on the problem of image based rendering; capturing the complete flow of light from an object for later rendering from arbitrary vantage points. This work, dubbed "The Lumigraph" is analogous to creating a digital hologram. He has since extended this work through the construction of "Layered Depth Images" that allow manipulation on a PC. The second project is devoted to creating a runtime "Virtual Cinematographer" to act as an online director, editor, and cameraperson for interactive games and virtual worlds. This work encodes cinematographic expertise to provide automatic camera placement and sequencing of shots. A third project continues Michael's work on linked figure animation. In the current work, he and colleagues are focusing on means to allow simulated creatures to portray their emotional state (ie, a happy walk vs. a sad walk), and to automatically transition between verbs. Parts of all three of these projects were presented as papers at SIGGRAPH 96. Dr. Cohen has also served as Papers Chair for SIGGRAPH 98.

  • Glenn Entis (Dreamworks Interactive)
    Glenn Entis joined Dreamworks in 1995. Previously, along with two partners, Entis co-founded Pacific Data Images where he co-wrote PDI's first animation system, earning a coveted Scientific and Technical Award from the Academy of Motion Picture Arts and Sciences and is a founding board member of Los Angeles' Digital Coast Roundtable. During his twelve years at PDI, Entis wrote software, animated, produced and held key management positions as the company grew from three to 120 people. Entis graduated from Ohio Wesleyan University in 1976 with a BA in Fine Arts and a BA in Philosophy, and studied computer graphics under Ed Catmull in the glory days of NYIT. In addition to heading DWI, Entis serves as chairman of the Academy of Interactive Arts & Sciences.

  • Richard Karpen (UW Music)
    Richard Karpen is Professor of Music at the University of Washington in Seattle where he has been teaching composition and computer music since 1989. He is also Director of both the Center for Advanced Research Technology in the Arts and Humanities (CARTAH), and the School of Music Computer Center (SMCC). Karpen's works are widely performed in the U.S. and internationally. He has been the recipient of many awards, grants and prizes including those from the NEA, the ASCAP Foundation, the Bourges Contest, Newcomp, and the Luigi Russolo Contest. Fellowships and grants for work outside of the U.S. include a Fulbright to Padua, Italy, Stanford University's Prix de Paris to work at IRCAM, and a Leverhulme Visiting Fellowship to the United Kingdom. He received his doctorate in composition from Stanford University, where he also worked at the Center for Computer Research in Music and Acoustics (CCRMA). He is a native of New York (born in 1957), where he studied composition with Charles Dodge, Gheorghe Costinescu, and Morton Subotnick. In addition to Karpen's work in electronic media, for which he is best known, he has composed symphonic and chamber works for a wide variety of ensembles. His compositions have been recorded on CD by Le Chant du Monde/Cultures Electroniques, Wergo, Centaur, Neuma, and DIFFUSION i MeDIA.

  • Ed Lazowska (UW Computer Science & Engineering)
    Ed Lazowska is Professor and former Chair of the Department of Computer Science & Engineering at the University of Washington. Lazowska received his Bachelors degree from Brown University in 1972 and his Ph.D. from the University of Toronto in 1977. He has been at the University of Washington since that time. Lazowska's research concerns the design, implementation, and analysis of distributed and parallel computer systems. He also has assumed significant national and regional leadership roles. He is Chair of the Computing Research Association and Chair of the NSF Advisory Committee for Computer and Information Science and Engineering. He is a member of the NRC Computer Science and Telecommunications Board, the DARPA Information Science And Technology Study Group, and the Microsoft Research Technical Advisory Board. Regionally, he serves on the Board of Directors of the Washington Software Alliance, on the State of Washington Information Services Board, and on the Advisory Board for Voyager Capital. He served on the NRC "Brooks/Sutherland committee" to evaluate the HPCC program, and currently chairs the ACM A. M. Turing Award Committee. Lazowska is a Fellow of the Association for Computing Machinery and a Fellow of the Institute of Electrical and Electronics Engineers. He was selected to deliver the 1996 University of Washington Annual Faculty Lecture, and to receive the 1998 University of Washington Outstanding Public Service Award. He led his department to the 1999 University of Washington Brotman Award for Instructional Excellence. Eighteen Ph.D. students and twenty-three Masters students have completed their degrees working with him.

  • Jeffrey Ochsner (UW Architecture)
    Research interests include 19th and 20th century architecture; Northwest architectural history. Previously taught at Rice University and practiced as architect/urban designer in Texas. Responsible for architecture, urban design and preservation projects in Galveston and Houston, as well as historic properties surveys and other cultural resources documentation including determinations of eligibility, National Register nominations and Memoranda of Agreement under N.H.P.A. Section 106. Extensive list of publications in architectural history, urban design, rail transit, architectural criticism. Authored H. H. Richardson: Complete Architectural Works (1982, rev. ed. 1984), edited and co-authored Shaping Seattle Architecture: A Historical Guide to the Architects (1994), and numerous articles in professional and scholarly journals. Current academic/professional memberships: American Institute of Architects, Society of Architectural Historians, Vernacular Architecture Forum, National Trust for Historic Preservation.

  • Chris Ozubko (UW Art)
    Mr. Ozubko studied design at the University of Alberta, Canada under Walter Jungkind, past president of ICOGRADA. Upon receiving a B.F.A. in Visual Communications Design in 1977, he was invited to stay on to assist faculty members as a typography technician, including Hans Rudi Lutz, and Jorge Frascara, past president of ICOGRADA. After two years at the University of Alberta, Ozubko went on to study with Katherine and Michael McCoy at Cranbrook Academy of Art in Bloomfield Hills, Michigan. In 1981, Ozubko joined the faculty at the University of Washington where he is currently Professor and Director. His area of interest is in typography and design history. He is in the process of developing collaborations with European design institutions to allow for student and faculty exchanges. In addition to teaching, he established his own atelier, Studio Ozubko, which has garnered over one hundred regional, national and international awards, and his work has been published in all the major design magazines and exhibited in Canada, Czechoslovakia, Finland, France, Germany, Japan, Poland and the United States. Mr. Ozubko is past president of AIGA, Seattle chapter. In 1994 he was selected for the Swiss publications "Who's Who in Graphic Design," which showcases the work and contribution of international designers.

  • David H. Salesin (UW Computer Science & Engineering and Adobe Systems)
    David Salesin received his ScB from Brown University in 1983, his PhD from Stanford University in 1991, and joined the faculty at the University of Washington in the fall of that year. From 1983-87, he worked at Lucasfilm and Pixar, where he contributed computer animation for the Academy Award-winning short film, "Tin Toy," and the feature-length film Young Sherlock Holmes. During his years at Stanford, he also worked as an intern at the DEC Systems Research Center and Paris Research Lab. He spent the 1991-92 year on leave as a Visiting Assistant Professor in the Program of Computer Graphics at Cornell University. Since coming to UW, he has been a consultant at Aldus (now part of Adobe), Xerox PARC, Broderbund, and Microsoft Research. In 1996, he co-founded two start-up companies: Inklination and Numinous Technologies. Salesin received an NSF Young Investigator award in 1993. He received an ONR Young Investigator Award and was named an Alfred P. Sloan Research Fellow and an NSF Presidential Faculty Fellow in 1995. He received the University of Washington Award for Outstanding Faculty Achievement in the College of Engineering in 1996 and the University of Washington Distinguished Teaching Award in 1997. Most recently, he received The Carnegie Foundation for the Advancement of Teaching and the Council for the Advancement and Support of Education 1998-1999 Washington Professor of the Year Award. Salesin's research interests are in computer graphics, and include non-photorealistic rendering, multiresolution methods, and interactive systems, in particular.

  • Vibeke Sorensen (USC Division of Animation and Digital Arts)
    Vibeke Sorensen is an artist working in experimental new media, including computer graphics and animation. From her early work with hybrid video synthesizers over twenty years ago, through her long engagement with three-dimensional computer graphics, to her present internet based pieces, she has created a series of prints, installations, films, and interactive works while also experimenting with and contributing to the development of new systems and methods. Her work has received many honors and awards, and has been shown internationally on broadcast and cable television, in galleries, in museums, and in live performance. Her pieces primarily focus on the exploration of consciousness through non-objective multimodal forms. They also explore personal and cultural identity ( Every Month a Lunar Count, 1991; Solstice , 1986), memory (Morocco Memory II, 1999; Morroco Journal, 1997), perception (Maya, 1993), light and space (Sanctuary, in-progress). Since the founding of the ACM SIGGRAPH Conference (the primary annual gathering of computer graphics artists and researchers) she has had an unprecedented presence for an independent artist, having works selected for the art and film shows 14 times, serving as a panelist, juror, and participating in a seminar in 1994 to discuss the future of the conference. Sorensen created programs and developed facilities for computer art at Virginia Commonwealth University (Assistant Prof. 1980-83), Art Center College of Design (Director of Computer Graphics Program 1983-85), and California Institute of the Arts (Director of the Computer Animation Laboratory , School of Film and Video, 1984-94). She also worked with Prof. David Dobkin of the Princeton University Computer Science Department. to create an interdisciplinary laboratory, and a course for art and computer science students which they team-taught in 1990, 91, and 93. She is currently Professor and Chair of the Division of Animation and Digital Arts in the School of Cinema-Television at the University of Southern California.

Core Faculty

Affiliated Faculty

 

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