C. Matuszek, B. Mayton, R. Aimi, M. P. Deisenroth, L. Bo, R. Chu, M. Kung, L. LeGrand, J. R. Smith, D. Fox

Gambit: A Robust Chess-Playing Robotic System

Proc. of ICRA 2011


 


Abstract

This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambit's engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation.


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Full paper [pdf] (1.9M), 7 pages.


 



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