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Syllabus for CSE456: Story Design for Computer Animation
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CSE456: Story Design for Computer Animation
Credits
4
Catalog description
Animation principles and production for story development and design. Design, development, and
production of several storyreels, which are a tool for the pre-production of animated features and
shorts. Student use authoring tools to present finished work.
Prerequisites
none
Textbook(s) and/or other required material
The Writer's Journey, Chris Vogler
Course objectives
To teach story structure for short animated film. To develop collaborative skills. To learn
cinematography and the technology related to storyreel development. To learn bout timing and improv
acting and how this relats to short film [roduction for animated films. To understand technical
troubleshooting for short animated films. To larn how to plan and create technical production
notebooks for short animated films. To learn to use the technology to create storyreels for
animated productions. To learn abotu new techniques for animation production.
Topics covered
Story Structure
Story Structure for Animated Films
Applying story structure techniques to analyse and improve the impact of animated shorts.
Improv and Reference
Physical Humor
Cinematography
Layout and Design
Scoring an animated film
Pitching stories
Resonding to feedback from a group.
Planning for Motion
Motion principles
Storyboarding
Character Design
Storyreel Creation
Course structure
Lectures and labs are held weekly and three assignments will be completed by each student. Students
will work on teams and select roles that most appeal to them. Written reports will be sent to the
teacher with the completed projects.
Last edited by
mones
Last modified
02:01am 24 Apr 2007
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Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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