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 Syllabus for CSE456: Story Design for Computer Animation
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CSE456: Story Design for Computer Animation

Credits
4
Catalog description
Animation principles and production for story development and design. Design, development, and production of several storyreels, which are a tool for the pre-production of animated features and shorts. Student use authoring tools to present finished work.
Prerequisites
none
Textbook(s) and/or other required material
The Writer's Journey, Chris Vogler
Course objectives
To teach story structure for short animated film. To develop collaborative skills. To learn cinematography and the technology related to storyreel development. To learn bout timing and improv acting and how this relats to short film [roduction for animated films. To understand technical troubleshooting for short animated films. To larn how to plan and create technical production notebooks for short animated films. To learn to use the technology to create storyreels for animated productions. To learn abotu new techniques for animation production.
Topics covered
Story Structure Story Structure for Animated Films Applying story structure techniques to analyse and improve the impact of animated shorts. Improv and Reference Physical Humor Cinematography Layout and Design Scoring an animated film Pitching stories Resonding to feedback from a group. Planning for Motion Motion principles Storyboarding Character Design Storyreel Creation
Course structure
Lectures and labs are held weekly and three assignments will be completed by each student. Students will work on teams and select roles that most appeal to them. Written reports will be sent to the teacher with the completed projects.
Last edited by
mones
Last modified
02:01am 24 Apr 2007


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