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 Syllabus for CSE457: Computer Graphics
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CSE457: Computer Graphics

Credits
4
Catalog description
Introduction to computer image synthesis, modeling, and animation. Topics may include visual perception, displays and framebuffers, image processing, affine and projective transformations, hierarchical modeling, hidden surface elimination, shading, ray-tracing, anti-aliasing, texture mapping, curves, surfaces, particle systems, dynamics, character animation, and animation principles.
Prerequisites
CSE 303; CSE 326; recommended: MATH 308.
Textbook(s) and/or other required material
Edward Angel, Interactive Computer Graphics: A top-down approach with OpenGL, Fourth Edition. Addison Wesley, 2005.
Course objectives
Introduction to computer image synthesis and interactive computer graphics applications. Learn fundamentals of 2D and 3D computer graphics modeling, rendering, and animation through homeworks and projects.
Topics covered
Topics may include visual perception, displays and framebuffers, image processing, affine and projective transformations, hierarchical modeling, hidden surface elimination, shading, ray-tracing, anti-aliasing, texture mapping, curves, surfaces, particle systems, dynamics, character animation, and animation principles.
Course structure
Three hours of lecture One hour of lab help session (4 times per quarter) Four projects to be completed, two weeks each, in lab or at home Two written homeworks
Last edited by
curless
Last modified
06:10pm 23 May 2007


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