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Syllabus for CSE457: Computer Graphics
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CSE457: Computer Graphics
Credits
4
Catalog description
Introduction to computer image synthesis, modeling, and animation. Topics may include visual
perception, displays and framebuffers, image processing, affine and projective transformations,
hierarchical modeling, hidden surface elimination, shading, ray-tracing, anti-aliasing, texture
mapping, curves, surfaces, particle systems, dynamics, character animation, and animation
principles.
Prerequisites
CSE 303; CSE 326; recommended: MATH 308.
Textbook(s) and/or other required material
Edward Angel, Interactive Computer Graphics: A top-down approach with OpenGL, Fourth Edition.
Addison Wesley, 2005.
Course objectives
Introduction to computer image synthesis and interactive computer graphics applications. Learn
fundamentals of 2D and 3D computer graphics modeling, rendering, and animation through homeworks
and projects.
Topics covered
Topics may include visual perception, displays and framebuffers, image processing, affine and
projective transformations, hierarchical modeling, hidden surface elimination, shading,
ray-tracing, anti-aliasing, texture mapping, curves, surfaces, particle systems, dynamics,
character animation, and animation principles.
Course structure
Three hours of lecture
One hour of lab help session (4 times per quarter)
Four projects to be completed, two weeks each, in lab or at home
Two written homeworks
Last edited by
curless
Last modified
06:10pm 23 May 2007
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Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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