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Syllabus for CSE458: Computer Animation
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CSE458: Computer Animation
Credits
5
Catalog description
Introduction to basic principles of computer generated animation. Focus on the modeling and
lighting of animated characters. Students from Art, CSE, and Music team up on projects to be built
on commercially-available modeling and lighting packages.
Prerequisites
either CSE 457, ART 380, or MUSIC 403.
Textbook(s) and/or other required material
Michael O'Rourke, Three Dimensional Computer Animation
Course objectives
To introduce students to the fundamentals of 3D modeling, shading, lighting, animating and rigging
characters for three-dimensional computer generated environments.
To understand the compex technical and aesthetic components of the design of
animation.
Topics covered
Modeling digital objects that one can find reference for in the real world.
Modeling hard surface and characters for 3D animated digital environments
Shading objects.
Lighting concepts from the real world applied to digital 3D environments
Character Animation Principles
Character Animation Projects
Theory and fundamentals of character rigging for computer animation
learning the bascis of the animation pipeline for film production
Course structure
Tuesday and Thursday 10:30 - 11:50 Lecture
Sieg 322 and Sieg 325
Last edited by
mones
Last modified
01:16am 24 Apr 2007
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Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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