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Syllabus for CSE460: Animation Capstone
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CSE460: Animation Capstone
Credits
5
Catalog description
Apply the knowledge gained in previous animation courses to produce a short animated film. Topics
include scene planning, digital cinematography, creature and hard surface modeling, animatics and
basics of character animation, and rendering techniques.
Prerequisites
CSE 458, CSE 459.
Textbook(s) and/or other required material
none
Course objectives
Students will work together to produce a short animated film using the storyreel, animatic, concept
art and signature shots designed and produced in cse459. Students will work on several teams and
take on leadership of one of the teams. The production will be required to spend consierable time
applying all of the previous skills learned in 456, 458 and 459. Students will need to meet
deadlines and work well in a group as every part of the production pipeline will need to succeed in
order to create a fully cxompleted film. Students will also create a poster and DVD to present the
work that they've completed.
Students will take part in screening the film to the campus community.
Topics covered
advanced lighting, advanced efx, advanced animation, advanced shading/texture, advanced
cinematography, render quality, meeting deadlines, renderfarm maintenance, compositing and post
productio. Poster and DVD design.
Course structure
Capstone course meetings are designed around the product that will be produced. Written reports are
expected from each student. The students meet frequently with the instructor and other students to
troubleshoot technical and aesthetic and story related challenges. ach production team is managed
by TA's and the students themselves and often there are workshops offered and visitors from
industry to review and provide feedback to the student production team.
Last edited by
mones
Last modified
01:45am 24 Apr 2007
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Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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