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 Syllabus for CSE481B: Tablet PC Capstone
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CSE481B: Tablet PC Capstone

Credits
5
Catalog description
Students work in substantial teams to design, implement, and release a software project involving tablet PCs.
Prerequisites
Senior standing in CSE or permission of the instructor.
Textbook(s) and/or other required material
Software development environment (Visual Studio), Tablet PC SDK, project support software (e.g., SVN for version control). Optional text: Building Tablet PC Applications
Course objectives
To learn about the software design process through hands-on development of a software product. To experience working in larger teams than you have had to deal with previously in our curriculum. To experience building sophisticated applications by making use of real-world tools , rather than trying to build everything from scratch. To gain experience dealing with the usability issues related to mobile devices To have some fun (by building a cool application). To develop a portfolio documenting your efforts that could be useful in looking for a job. To gain experience in demonstrating and promoting a prototype application
Topics covered
Software development in teams; basics of pen based computation. Most student time is spent in the development process, and performing critiques of it.
Course structure
Class sessions are divided between regular lecture (especially early in the term), guest lectures, student presentations, and group meetings. Students do four short homework assignments early in the term to get some basic experience in Tablet PC programming, and also do three short writing assignments. The main part of the course is the group project. Each team gives three presentations during the term at check points, as well as a presentation at the final demo. The instructors meet with all student groups following each check point.
ABET Outcomes Assessed
(b) an ability to design and conduct experiments, as well as to analyze and interpret data
(c) an ability to design a computing system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
(d) an ability to function on multi-disciplinary teams
(e) an ability to identify, formulate, and solve computer engineering problems
(f) an understanding of professional and ethical responsibility
(g) an ability to communicate effectively
(h) the broad education necessary to understand the impact of computer engineering solutions in a global, economic, environmental, and societal context
(i) a recognition of the need for, and an ability to, engage in life-long learning
(j) knowledge of contemporary issues
Additional ABET Outcomes Covered
(a) an ability to apply knowledge of mathematics, science, and engineering
(k) an ability to use the techniques, skills, and modern computer engineering tools necessary for engineering practice
Last edited by
anderson
Last modified
11:16am 3 Jan 2007


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