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Syllabus for CSE481D: Games Capstone
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CSE481D: Games Capstone
Credits
5
Catalog description
Games capstone.
Prerequisites
Senior standing in CSE or permission of the instructor.
Textbook(s) and/or other required material
Use of development software, typically: Visual Studio, Visual Source Safe, a commercial game engine
(e.g., from LithTech), 3D modelling and animation tools (e.g., 3D Studio Max).
Course objectives
To learn about the software design process through hands-on development of a software product.
To experience working in larger teams than you have had to deal with previously in our curriculum.
To experience building sophisticated applications by making use of real-world tools (e.g., the
DirectX SDK), rather than trying to build everything from scratch.
To gain experience dealing with the performance demands of high-performance, real-time, distributed
applications.
To have some fun (by building a game).
To develop a portfolio documenting your efforts that could be useful in looking for a job.
Topics covered
Software development in teams; basics of games development. Most student time is spent in the
development process, and performing critiques of it.
Course structure
hours of lectures per week by the instructor and guest lecturers from industry. However, lectures
usually are given only during the first two to three weeks. After that, lectures are replaced with
meetings with individual teams.
ABET Outcomes Assessed
(b) an ability to design and conduct experiments, as well as to analyze and interpret data
(c) an ability to design a computing system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
(d) an ability to function on multi-disciplinary teams
(e) an ability to identify, formulate, and solve computer engineering problems
(f) an understanding of professional and ethical responsibility
(g) an ability to communicate effectively
(h) the broad education necessary to understand the impact of computer engineering solutions in a global, economic, environmental, and societal context
(i) a recognition of the need for, and an ability to, engage in life-long learning
(j) knowledge of contemporary issues
Additional ABET Outcomes Covered
(a) an ability to apply knowledge of mathematics, science, and engineering
(k) an ability to use the techniques, skills, and modern computer engineering tools necessary for engineering practice
Last edited by
ebeling
Last modified
10:37pm 11 Dec 2006
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Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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