Project 3 Artifacts

Tom Anderl

My first scene is one of the most common images to come up when one searches for an image of an outhouse on Google.
[View in VRML]

Original Annotated Rendered
The model didn't lend itself to many interesting texture maps. The most interesting one was the front which I had to clip away a portion of. It's also skewed, and I don't understand why:
Before clip After clip
If I had had more time, I would have liked to put in the fence in the back and done something more interesting with the ladder.

The second scene is a raytraced drawing:
[View in VRML]

Original Annotated Rendered
Again, the front wall was interesting, this time because I was able to extract Kenny from the texture map:
Before Kenny Extraction After Kenny Extraction
Given more time, I would have liked to include more of the scene, including the tree to the right, and the hill on the left.