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Winter 2000 |
Project 3 : Lighting
Date Assigned: February 1, 2000
Date Due: Thursday, February 10, 2000
In this assignment you will experiment with character and
mood lighting.
As a group you will light your group's restaurant scene from
project 2 in two different ways, though you may modify these scenes however you
want. Individually you will be given a restaurant scene containing a
'hero' character. Your task will be to light this scene is such a way as
to impart two radically different moods.
Getting started
To get used to creating and manipulating lights read the lighting section
of the online Maya manual entitled Rendering and perform the Lighting tutorial.
What to do
As a group, you will light your restaurant scene in two
different ways:
- Light the scene so as to convey a certain mood, e.g. a dimly lit
romantic restaurant in winter or a burning restaurant w/ smoke and
flame for lights in autumn. In addition try to draw the viewer's
attention to a certain interesting portion of your scene using only
the lighting.
- Using the same objects, composition, and camera,
light the scene again. This time, try to make
everything different: choose a different area to
emphasize, and try to convey a different mood, time
of day or season. It is critical that you come up
with a definite mood or atmosphere that you are
trying for. As in the shading assignment, the mashed
potatoes defense will not stand. You may choose to draw attention to
the same area from pt.1 again if you wish, though do so in a very
different way.
Individually, you will be given a scene containing a main character.
Light this scene as follows:
- Light the scene so that the main character (who will be provided)
stands out. Keep the background lighting as simple as possible. Think
of this as "hero lighting." Some standard lights that you
might want to use include:
Key light.
- The brightest light, the main source of illumination for the
character. Chosen to make the character look good. Usually comes
from the side and above.
- Fill light.
- Fills in the dark areas, softens shadows. Usually a non-specular
light.
- Rim light (a.k.a. kicker light).
- Illuminates character from the non-key side. Helps to define
shape and contour.
- Bounce light
- Light "reflecting" up from the floor or tabletop.
Fills in dark areas on the undersides of the character.
- Using the same character scene, composition, and camera,
light the scene again. This time, as in the group section, try to make
everything different: choose a different area to
emphasize, and try to convey a different mood, time
of day or season.
Note: These three scenes should be identical in
composition and camera angle, all that should change is the
environment lighting.
What we're looking for
We have different expectations for the results of each
part of the assignment.
- The first part is to give you practice discussing lighting issues. Focus on achieving an interesting composition
and mood as well as a sense of relationship between and among the
objects.
- The second part is an exercise in character lighting.
Play with the color and placement of the lights in
your scene to get a feel for the kind of effects that
they can have.
- Make sure the main character looks good: not too
flat, not overworked; not too shiny, not too dull;
not too ruddy, not too sickly.
- Make sure the main character does not fade into the
background. You might do this with a kicker light, or
by making the character lighter or darker than the
area immediately behind it.
- Make sure that the main character looks like it
belongs in the scene, as opposed to something that
has been rendered separately and pasted in. The light
colors and directions used for the character should
match the background. Shadows help here.
Turn in
Each group member will turn in two high-quality
rendered scenes (one for each portion of the group assignment) and each will
individual will do the same for the character lighting portion
Projects will be critiqued in LA1 on Thursday. Before
class, you should prepare for critique in the same manner as
previous assignments. Email regarding specific discussion topics for
the critique will be sent closer to the due date.
Individually, copy only your a final rendered image (in .jpg, .sgi, or .bmp
format) at 1024x768+ resolution for each section to the Project 3/yourname
directory. As a group turnin in a rendered image for each section to the
Project 3/groupX directory.