02/04/98 State-Space Search

2/5/98


Click here to start


Table of Contents

02/04/98 State-Space Search

Search in Adversarial Games

Example: The Game of Chicken

General Approach to Game Playing by Search

MINIMAX search, cutoff depth = 2

Early Pruning: The ALPHA-BETA Procedure

Cached Values

Two sorts of pruning

State-Space Search: Summary

Planning: The “Neutral” Problem Description

Planning as Search

Planning States and Operators

States versus State Descriptions

Author: Steve Hanks

Email: hanks@cs.washington.edu

Home Page: http://www.cs.washington.edu/education/courses/473/CurrentQtr/

Download presentation source