Table of Contents
01/07/98 A Behavior-Based Reactive Agent
The Basic Agent Loop (Simplified)
Architecture Overview
Perception
A Truckworld Sensing Report
Sensor Reports to Percepts
The Percept Data Structure
Processing Percepts (cont.)
Definition of object-kind
Summary of percept
Behaviors
Behavior Structure Definition
Definition of add-to-end
Choosing and Executing Behavior
Defining Behaviors
Behavior definitions to accomplish our goals
Behavior for picking up a recyclable
Behavior for recycling an object
Summary of behaviors
Macro-actions (MACROPS)
A MACROP for pickup up and putting in a bay
Executing MACROPS
Basic Pattern matching
Easy Case: Suppose there are no variables
Variables and Bindings: You Get for Free!
Now the real version of MATCH
Summary
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Author: Steve Hanks
Email: hanks@cs.washington.edu
Home Page: http://www.cs.washington.edu/education/courses/473/CurrentQtr/
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