CSE477 Goals/syllabus/workload/grading/policies


Catalog Data

CSE 477 Digital System Design (4)   Students use the laboratory to design, simulate, construct, and debug a substantial project that includes hardware, software, and communication components. Lectures focus on use of embedded processors in digital system design and interfacing techniques. Writing and debugging of real-time reactive software emphasized.  Prerequistes: CSE378 and CSE467.


Course Goals


Course Syllabus


Workload

This course comprises the following elements: This course is a capstone design course for the Computer Engineering Program. Its purpose is to tie together the material from other courses in the design, construction, and debugging of a complete embedded system.

Embedded-system design is difficult and time consuming. Start your projects *immediately*. Spending an hour or two per day on this class will maximize your efficiency. You will work this way in the real world—you cannot cram a three-month design into one night—so you may as well work this way now. Plus, you will understand the material better, and waste less time.

Software tools consume more time then they should. We have chosen tools that are easy to use, but undoubtedly there will be a startup cost. Read the manuals, work together, and do not spend countless hours making no progress. Ask for help.

All turn-in for this class will  be electronic. We will assign a web page for each project team, where you will post your design packages, reviewer comments, final report, brochure, etc. For those of you who are taking CSE477 concurrently with TC333, the TC instructor has asked that you post your design reviews and final project in Word format, so she can edit your writeups easily. Your writing must be clear and concise. We will not waste time trying to decipher poor writing.


Grading

We will determine your course grade as follows: Please see the class schedule for assignment due dates and times.

Class participation is very important to CSE477. We need you in the classroom for your classmates' design  presentations. The instructor reserves the right to adjust your final grade based on class attendence/participation.

We will grade all your assignments numerically. At the end of the term, we will sum the total points, normalize the sum (choose X and Y), and assign a final numeric grade as follows:

We will round up or down using standard conventions: 3.84 --> 3.8; 3.85 --> 3.9


Collaboration

One objective of this course is for you to acquire experience working as a member of a team. There will be 3 students in each project group. Pick your partners carefully and ensure that you are compatible in terms of personality, objectives, and study habits. However, a team assignment does not mean that each student learns only 1/3 of the project material. There is a simple rule you must follow when working in a team: Each of you should be able to answer any question about the project. We will ask questions during the project presentations, to ensure that you have followed this rule. In addition, in each and every writeup, we want to see (1) the author's name for each and every section of the writeup, and (2) a statement about each person's precise role in the design and realization of the project.


Cheating

Cheating is a very serious offense. If caught cheating, you can expect a failing grade and initiation of a cheating case in the University system. Basically, cheating is an insult to the instructor, the department and major program, and, most importantly, to the person doing the cheating. Just don't.

If you are in doubt about what might constitute cheating, either don't do it or send the instructor an email describing the situation.


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