Lectures

*The lecture notes are all in PDF format.

Topic

Title

Extras

1

Displays and Frame Buffers

LCD, Vector Displays, Raster Displays

2

Sampling Theory

Continuous 1D convolution,
Aliasing, Paper on cubic filters

3

Image Processing

Discrete 1D convolution, Image warp

4

Affine Transformations

Morphing Applet
Affine Transformation Game
Change of basis

5

Shading

Brett Allen's Phong shading model program, Szymon's BRDF viewer

6

Ray tracing

 

7

Anti-aliased and accelerated
ray tracing

 

8

Texture mapping

Texture Mapping Primitives,
Procedural Textures, Mip-Map Calculator, Mip-Map Animation

9

Distribution ray tracing

 

10

Hierarchical modeling

Hierarchy of transformations

11

Parametric curves

Tcl/Tk curve demos (zip file)

11a

C2 interpolating curves

 

12

Particle systems

Physically Based Modeling course
Cloth
, Fish, Snake

13

Animation principles

Perlin walkers

14

Subdivision curves

 

15

Subdivision surfaces

Triangular subdivision surfaces

16

Projections and z-buffers

Perspective Camera TransformationsHitchcock, Z-buffer

17

Visual perception

Optical illusions, more

18

Color

Rod responsecone metamers
reflective metamerssample gamuts,
color spaces
, YIQ spatial sensitivity