CSE 557: Computer Graphics
Winter Quarter 1998
Readings
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Display technologies
FvDFH, Section 4.2, pp. 155-165
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Raster-scan display systems
FvDFH, Section 4.3, pp. 165-179
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Visible surface determination
FvDFH, Section 15, pp. 649-717
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Standard graphics pipeline
FvDFH, Section 18.3, pp. 866-873
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The rendering pipeline
FvDFH, Section 16.14, pp. 806-809
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Geometrical transformations
FvDFH, Chapter 5, pp. 201-226
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Viewing in 3D
FvDFH, Chapter 6, pp. 229-281
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Affine geometry and transformations
FvDFH, Appendix A.1-A.5, pp. 1083-1108
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Notes on geometric transformations.
Excellent notes taken by Craig Kaplan and Doug Zongker in last year's
CSE 557.
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Curves and Surfaces
FvDFH, Chapter 11, pp. 471-531
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Subdivision curves
Wavelets for Computer Graphics, pp. 61-72
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Subdivision surfaces
Wavelets for Computer Graphics, pp. 141-149
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Ray tracing overview
Glassner, Chapter 1, Sections 1-3
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Practical methods for ray-surface intersection
Glassner, Chapter 2
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Overview of ray-surface intersection algorithms
Glassner, Chapter 3
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Reflection and refraction
Glassner, Chapter 4, Section 2 and Chapter 7, Section 5
FvDFH 16.5
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Phong shading
FvDFH 16.1
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Interpolated shading
FvDFH 16.2
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Advanced shading: physically-based models
Glassner, Chapter 4, Sections 4-5
FvDFH 16.7