Introduction to Computer Graphics
Spring Quarter 2001
Please Note: Installing FLTK is not necessary on the computers in the
Graphics Lab. It has already been done.
Instruction to install Fltk on your machines
You are not supposed to do anything with it. Just make sure that you can
The given Makefile has set its path to that directory. You should be able to just type 'make' to
compile the skeleton code. However, since I only tested it on few machines, it may not be the case
on your desktop. Please let me know such that I can fix it.
I will suggest you grab a copy of this and unzip them to
d:/local. It will make things easier. Then, you should be able to make the skeleton code by
opening the impressionist.dsw.
1. Install Mesa
As the first step, you must install MesaGL. You can get the source of MesaGL from
here. To install it,
> gunzip MesaLib-3_0_tar.gz
> tar -xvf MesaLib-3_0_tar
> cd Mesa-3.0
> make linux-386
Serveral minutes later, you will have libMesaGL.a and LibMesaGLU.a in Mesa-3.0/lib and
a directory called GL in Mesa-3.0/include. I usually prefer to copy all these files into
~/local/lib and ~/local/include such that I can access all the libraries without remembering
tons of paths.
2. Install Fltk
Now, we try to make fltk. You can get the source from here.
> gunzip fltk-1_0_9-source_tar.gz
> tar -xvf fltk-1_0_9-source_tar
Create a local directory in you home dir
Open makeinclude file and change the prefix variable to the your local
> make install
> cp fltk-1_0_9/fluid/fluid ~/local/bin
> cp fltk-1_0_9/
That's it. You will have
'fluid' in ~/local/bin,
two directories, FL and Fl, in include
and libfltk.a in lib.
Now everyting is in ~/local, you need to change the value of the variable, $(LOCAL), in Makefile to
NOTE: If you are having trouble still to compile, I provide you with the
zipped libraries (FLTK and MesaGL here). Just try to unzip this
Grab the source from here. Use MSVC 6.0 to build it.
There are tons of configurations within the project. I usually pick up demo and fltk.