Class Notes - Thursday, Jan. 4th, 2001

Instructor: Darrek Rosen
Student works reviewed: Michael Beal, Robert Carr, Marcus Ghaly, Brian Green, Jeremy Hance, John Harrison

More student works to be reviewed on Tuesday.

Brief overview given of Maya's UI (User Interface). Derrek showed the basic process of creating an animation scene --- going from modeling to texturing to lighting to rendering out the scene.

The channel control box (to the right of the modeling window) can be used for direct inputs on a selection's attributes.

To pan your view in a scene, hit ALT+MiddleMouseButton
To tumble your scene in perpective, hit ALT+LeftMouseButton
To zoom and and out, hit ALT+Left+MiddleMouseButtons

The layer bar can be found under Display > UI Elements

To group objects, select Edit > Group

In the hypergraph and outliner, use the middlemouse button to move items "under" other items (so they become parented)

Hotkeys on the keyboard that he went over:

"q" quits a command but doesn't quit the selection

"w" moves the selection

"e" rotates the selection

"r" scales the selection

"f" frames the object selection in the active window

"a" frames the object selection in all the windows

"insert" allows you to move the point of origin of the object without moving the object itself. Hit "insert" again to toggle this.

"space bar" hit quickly toggles from several viewports to the active viewport "space bar" held down brings up your Hot box which is basically the menu set

"up arrow" moves within the hierarchies (likewise, "down arrow" does the same) So if you have a CV of a nurbs box selected, "up" would change the selection to the face of the box, "up" again would select the whole box