Class Notes - Thursday, Jan. 11th, 2001

Instructor: Darrek Rosen
Each group presented the overall theme of their modeling project, and what kind of physical objects each individual will be modeling. Darrek then commented on their choice of objects and briefly showed example ways of building some of them. Some groups were advised to come up with more challenging objects.

List of proposed settings and objects of each group:

Group 1

Setting: an Asian restaurant
Dan: tea cups, a dolphin sculpture
Boaz: a soy sauce dish, a soup spoon, chopsticks
Michael: a Buddha sculpture
Sean: tables, lantern

Group 2

Setting: a Bar
Robert: a liquor bottle, a glass
Chris: a wine rack, a corkscrew
Emily: an ash tray, a book of matches
Russ: a glass, a cocktail shaker, a hanging light

Group 3

Setting: a 50's diner
Jeremy: a knife, a patterned glass dish
Marcus: dining counter
Ron: ketchup/mayo container
John: a salt shaker, a basket of fries

Group 4

Setting: a house
Brad: a chair
Kris: a glass vase with twisting pattern, its base
Chelsea: a salt shaker, hanging lamps
Brian: utensils set, a pitcher

Notes on modeling the proposed objects in Maya:

Making hard edges - move around CV's, harden CV's (Edit Curves>CV Hardness), or add more CV's

Hardness of CV's range from 1 to 3, 3 meaning fully hard. It's basically putting more CV's on top of existing ones.

Intersected & trimmed surfaces can be untrimmed by Edit Surfaces>Untrim Surfaces.

When filleting trimmed intersections, turn on trimming curves by checking "Create Curve On Surface" option.

Scale up -> fillet -> scale down is a good way to achieve higher error tolerance.

For smoothly changing lofted surface w/ two different shapes at the bottom & top, insert isoparm in between and adjust with it.

Sculpting tool (Edit Surfaces>Sculpt Surfaces Tool) makes simple deformations easier by allowing one to draw a random path on surfaces. There are a number of parameters you can set such as brush radius, brush shape, whether to pull or push, etc.