Class Notes - Tuesday, Jan. 30th, 2001

Instructor: Darrek Rosen
Assigning different textures on the inside and outside of a surface: Turn off "double sided" surface attribute -> Duplicate surface -> Keep single sided, turn on "opposite" surface attribute -> Assign second texture

Warped texture due to non-uniform surface layout: 1) Attribute spreadsheet -> Turn on "Fix texture warp" (not seen until rendered out), or 2) Rebuild surface w/ "Uniform" option, insert isoparms and adjust

Reflection map revisited: For simplicity, 'fake' it with an existing map of the environment (rendered once with ray tracer and reused). Multilister -> Reflected color -> import map from file

(Rest of the class -- group by group review)