Reading: Chapters 5 and 8 (Kerlow)
New project groups have been created. Each person in a group will bring along all models from their group from the modeling assignment. With your new group, choose three models from this pool that somehow go together or that tell a story. Place the models in a scene and shade them in each of the ways described below.
To get started with shading in Power Animator, here are some tips.
To get started using RenderMan, look here.
/home/cse458/data/polka.rgb
. This
texture tiles fairly well, but feel free to make your own. Alias
provides several texture mapping options. Also feel
free to paint a polka dot texture that is warped so that it looks
correct on your model. You can paint textures using whatever
paint program you like. StudioPaint is available on the lab
machines. To start it up: studiopaint
.
We have different expectations for the results of each part of the assignment. The goal for the first part is perfect polka dots, by whatever means necessary. In the second part, you should emulate reality with all of its imperfections. In the third part, you should aim to convey the desired effect as well as possible. No cheating. ("Here you see my pepper grinder made out of... well... what does it look like to you? ... Mashed potatoes? Yeah, that's what I was going for.")
Since we will only see one view of the scene for each part (or all parts, if you like) of the assignment, take some time to find an effective camera angle and lighting intensity. The final scenes should be rendered using the real render (as opposed to quick-render) option.
Before the critique on Monday, hand in your project as follows:
/home/cse458/critique/shading
with
name that says something about the general scene (i.e.
antique_shop
).
polkadot.rgb
, photoreal.rgb
,
and effect.rgb
. When you render a scene in Alias,
the image is saved as a pix file (the Alias image format) in
the pix
subdirectory of your project. To convert
this image to an rgb file:% fromalias myscene.pix myscene.rgb
.