Shading Outline



lecture 1: colors as vectors 
 
vectors as colors 
 
some shading nodes 
    add 
    multiply 
    reverse 
    blend 
    ramp 
    condition 
 
hypershade areas 
    -input output connections 
    -naming conventions 
 
different type of maps 
    -normal 
    -displace 
    -bump 
    -iridescent 
 
animating textures 


lecture 2: networking 
 
3d Textures 
 
glow effects. 
 
layered textures. 
 
show the log shading network 
 
start to build the log shading network.