Project 2 Help Session : Shading


The basic info on shading is covered in Learning Alias, the Shaders and Textures section and lessons 9-10. Unlike the modeling tutorials, this material doesn't take long to go through.
Interface

Throughout the shading sections, the book instructs you to open the Multi-Lister and choose Shaders from a menu. In the version of Alias that we have, choose Windows->Multi-lister->Shaders....


Shading models

Each shading model is named after the graphics person who developed it. Don't worry about the details of these models. They basically work well for different types of materials:

The shading parameters vary according to the model chosen. Focus on tweaking the following parameters:
Texture mapping

Alias provides three texture mapping tools:


Rendering

Read lesson 12 in Learning Alias to get the basics of rendering. If your scene has reflective or transparent objects in it, be sure to use Raytracing instead of Raycasting. Choose Raytracing or Raycasting using the option dialog for Render->Render.

The rendered images go into the pix directory of the current project. You can view an image that is rendering or was just rendered using Render->Show render.