Project 4 Help Session : Character Modeling
There are many parts of Learning Alias which may apply to this
project. Here is a prioritized guide, revised from the original assignment:
- Animation Basics
- Lesson 15: Keyframe and Motion Path Animation
- Lesson 16: Hierarchical Animation and/or
Character Animation, Lesson 19: Inverse Kinematics, and
Lesson 20: Constraints (pp359-365)
- Lesson 22: Character Builder
- Lesson 21: Animating with Deformation Control (as needed)
- Lesson 17: Animating with Metamorphosis (as needed)
- Lesson 18: Expressions (as needed)
- Lesson 20: Constraints (as needed)
Definitely read Animation Basics and go through
Lesson 15 to learn how to make and view an animation. Skip the
part about shader animation, though. You don't need that yet.
Lesson 16 has most of what you need for the first modeling part
of the assignment if you choose to use a hierarchical model. Again,
skip the shader animation.
The alternative to using a hierarchical model is to use skeletons, which
are introduced in Character Animation and covered in Lesson 19.
The beginning of Lesson 20 covers the process of attaching a model
to a skeleton. They give you all the pieces, though. Obviously, making
the model and skeleton compatible requires careful design and planning.
For the simple model with smoothly articulated joints, refer to
Lesson 22. This lesson goes into more depth than you need for this
exercise, so just take what you need. Lessons 21 and 17
cover animation of totally deformable models. There might be some useful
information here, but nothing critical.
Lessons 18 and 20 cover more powerful tools for animating.
You probably won't need these yet.
Flipbook
You will need to save your flipbook animations as single files for
project handin. To do so:
- render animation to create SDL file (e.g.
sdl/neato.sdl
)
-
Animation->Flipbook...
- open first frame of animation (e.g.
pix/neato.01
)
- open Flipbook control panel using diagonal arrow button
in Flipbook menu bar
-
Book List->Book Management->Write Active
This sequence will create a single file containing your animation. You can
view this file with the Flipbook tool. In the above example, the final file
would be pix/neato.bk
.
You can use the Flipbook without running Power Animator. Just type:
flipbook filename
.