Project 2 : Shading
Date Assigned: Wednesday April 3
Date Due: Wednesday, April 10
Reading: Learning Alias, pp. 177-208 (required), 225-230 (recommended)
This second assignment will allow you to assign surface shading
properties (or, as the Alias people would say, "materiality") to your models.
For this assignment you will work in a new group. Each person will bring
into the new group all models from their first group. As a group, choose
three models (of the nine or so possible) that somehow "go together"
or that tell a story. Combine these three models into a scene (e.g., put
them on a tabletop) and use this scene for the shading assignment.
What to do
- Shade each model with polka dots. Try to make the polka dots be
as uniform as possible in their size and distribution. We'll
provide a template polka dot pattern.
- As a group, shade the scene the way you want it to look. Bring in
an example of the desired material to work from: an actual
object, a photo, a piece of cloth, etc. This reference
material will be shown during the critique.
- Create a different material for each object (not necessarily
having anything to do with the "real" object). Here are some
materials you might want to try:
- papier maché
- ice
- dusty
- mosaic tile
- leather
- felt
- fur
- chrome
- skin
What we're looking for
We have different expectations for the results of each part of the assignment.
- The first part is an exercise in dealing with surface
parameterization and texture mapping.
- In the second part, you should strive for a convincing result.
Try to include imperfections, aging, distressing; these are
important qualities that make things look real.
- In the third part, you should try to convey the desired effect as well
as possible, within the limits of the tools provided.
Turn in
Three quality (as opposed to "quick") rendered scenes:
- polka dot scene
- basic scene
- alternate material scene
Projects will be critiqued in class on Wednesday. Specifics on
outputting the rendered scenes for the critique will be discussed in class.