Project 2 : Shading

Date Assigned: Wednesday April 3
Date Due: Wednesday, April 10

Reading: Learning Alias, pp. 177-208 (required), 225-230 (recommended)


This second assignment will allow you to assign surface shading properties (or, as the Alias people would say, "materiality") to your models.

For this assignment you will work in a new group. Each person will bring into the new group all models from their first group. As a group, choose three models (of the nine or so possible) that somehow "go together" or that tell a story. Combine these three models into a scene (e.g., put them on a tabletop) and use this scene for the shading assignment.


What to do

  1. Shade each model with polka dots. Try to make the polka dots be as uniform as possible in their size and distribution. We'll provide a template polka dot pattern.
  2. As a group, shade the scene the way you want it to look. Bring in an example of the desired material to work from: an actual object, a photo, a piece of cloth, etc. This reference material will be shown during the critique.
  3. Create a different material for each object (not necessarily having anything to do with the "real" object). Here are some materials you might want to try:

What we're looking for

We have different expectations for the results of each part of the assignment.

  1. The first part is an exercise in dealing with surface parameterization and texture mapping.
  2. In the second part, you should strive for a convincing result. Try to include imperfections, aging, distressing; these are important qualities that make things look real.
  3. In the third part, you should try to convey the desired effect as well as possible, within the limits of the tools provided.

Turn in

Three quality (as opposed to "quick") rendered scenes:

  1. polka dot scene
  2. basic scene
  3. alternate material scene

Projects will be critiqued in class on Wednesday. Specifics on outputting the rendered scenes for the critique will be discussed in class.