Computer graphics is a truly wide-ranging discipline, encompassing areas as diverse as human perception, physics, animation, hardware architectures, numerical methods, geometry, image processing, natural phenomena, illustration, and art. In this seminar, we'll look at a wide range of these subjects as we review the papers of SIGGRAPH 2000, the premier computer graphics conference, which at least a dozen of us attended this past July.
Following last year's example, we will use a "pipelined" approach for the seminar. Each session will be divided into two parts: an hour-long "activity" (introduced the previous week), followed by a half-hour presentation introducing a new SIGGRAPH paper and an activity for the following week. The paper presentation might also include a (short) overview of the research area and/or the presentation of some related paper or contrasting approach. The prototypical "activity" is to spend the first half-hour of the session in small groups of 3-4 discussing a set of questions about the previous week's paper (such as identifying key areas for future research), and then the second half-hour presenting the results of these discussions to the larger group. But we want to leave a lot of room for creativity: the "activity" might also be staging a debate on the relative merits of a particular approach, putting together a skit, etc. As the word implies, an "activity" just needs to be something that really actively engages all the participants in the seminar, forces us to really study the paper ahead of time, and provides an educational experience for us all.
| date | topic | presenters | paper1 | paper2 | ||
| 9/27 | Clouds | Will & Shawn | ||||
| 10/4 | Geometric Techniques | Gary & Jia-chi | PDF-1 | PDF-2 | ||
| 10/11 | Non-Photorealistic Rendering | Chris & Wil | ||||
| 10/18 | Shape & Style | Li & Brett | PS | |||
| 10/25 | Image-Based Rendering | Doug & Craig | ||||
| 11/1 | Animation | Mira & Karen | PS | |||
| 11/8 | Simplification & Compression | Alex, Tim & Daniel | PDF-1 | PDF-2 | ZIP-2 | |
| 11/15 | Interactive Techniques | Seth & Jiwon | PDF1 | PDF2 | PDF3 | |
| 11/22 | pre-Thanksgiving break | |||||
| 11/29 | Subdivision | Steve, Yung-Yu & David | Normal Meshes | |||
| 12/6 | finish last week's paper | |||||
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