CSE 590D Winter 2007
Computer-Based Learning Environments
Focus this quarter: GAMING AND INTELLIGENT TUTORING SYSTEMS:
HOW CAN ITS BE MADE MORE ENGAGING?
Faculty coordinator: Steven Tanimoto;
Meeting location: CSE 203 (in the Paul Allen Center for Computer Science and Engineering)
Meeting time: Wednesdays 2:30-3:20 (Moved by request from 3:30-4:20).
This quarter the seminar considers the
relationship between game-playing and online learning.
One particular issue is
incorporating aspects of gaming into intelligent
tutoring systems in order to increase students'
degree of engagement in learning.
The activity format of the seminar is reading and
discussion. Each week, we read a recent paper from the literature
or study a particular website,
and one person volunteers to present a summary of the paper
or website and
lead the discussion. This quarter, most of our
readings will be
drawn from online archives and project websites.
Students should register for one credit. CSE graduate students can
register directly online. Other graduate students should send me
(tanimoto at u) an
email request for registration that I can forward to the CSE advisors.
There are no prerequisites, but advanced undergraduates interested in
the seminar should talk with the faculty coordinator.
Additional Contact People:
Feel free to contact me or any of the following people if you have
questions: Dr. Daryl Lawton (Cognitive Studies in Education program
and LIFE Center, ilovewindows at msn.com),
Sandra Fan (CSE, sbfan at cs.washington.edu), Tyler Robison (CSE,
trobison at cs.washington.edu).
Updates to this information will be posted at the following URL:
The first reading is the article by Henry Kelly entitled
Games, Cookies, and the Future of Education.
Additional readings will be listed as the quarter progresses.