Design Retrospective: Smalltalk and the Xerox Star

590H -- Spring 1995

Comments on Alan Kay videotape, paper on the history of Smalltalk

see also: Douglas K. Smith and Robert C. Alexander, "Fumbling the Future: How Xerox Invented, Then Ignorned, the First Personal Computer"

Kay provides one answer to the question of how to make radical advances in human-computer interaction without just focussing on the technology

focus of early Learning Research Group work: children

advantages of kids as users over adults: they won't put up with as much (they'll do something else if the interface is bad), they like things lively, ...

interface designed to make simultaneous use of different modalities: kinesthetic (direct manipulation), visual, symbolic. Compare with work of Piaget, Hadamard.

Problems with Xerox Corporation:

The Xerox Star

Star: Xerox's commercialization of the PARC research on bitmapped displays, mice, windows, Ethernet, etc etc ...

an office automation system; integrated applications

desktop metaphor (see e.g. documents, outbasket, folders, etc)

consistent UI design: generic commands (copy, move, open, show properties, copy properties). Property sheets. Few modes.

user studies employed during development, e.g. for icon recognition

Not a major commercial success

reasons given in paper:

Good points of Star (from paper):