Ethnography and Design
Spring 1995
Note: The information (including diagrams)
contained in these slides is by no means my own
work -- it is almost entirely due to an excellent paper by Blomberg, et. al.
See the bibliography for the full reference.
Ethnography
- Purpose: understand human behavior through observation,
interview and particpation.
- Why is ethnography relevant to design?
- Designers create artifacts for work settings -> need
to understand those settings.
- Technology shapes practice -> designer's world view should not be
imposed inappropriately on the users.
- Allows us to gain broader understanding of technology in
use (see traditional methods)
- Joint exploration of technology and work allows
both users and designers to participate in new designs.
Guiding Principles of Ethnography
- Natural Setting
"To learn about a world you don't understand you must encounter it
first hand"
- Holism
"Behaviors can only be understood in the everyday context in
which they occur."
- Descriptive
Descriptive vs. prescriptive approaches
- Member's point-of-view
Get an "insider's" look
Compare a member's point-of-view to a
researcher's point-of-view regarding
a typical office work setting.
Observation 1
- Why Observe? Why not just ask?
ideal vs. manifest behavior
"What people say and do are not the same thing."
People have a great deal of tacit knowledge that they cannot verbalize.
- Observational role:
- Unobtrusive Observer (aka Observer Participant)
- This is difficult or inappropriate in many settings.
- Participant Observer
- +access, +first-hand experience, +-point-of-view issues,
-logistical problems of recording
- In reality, the ethnographer doesn't assume either of the above extremes,
but moves back and forth along the continuum between pure observer and pure
participant.
Observation 2
- What do we focus on?
- Event focus - meetings, seminars, ceremonies.
- Person focus - "a day/week/year in the life of..."
- Place focus - receptionist's desk, printer room, etc.
- Object focus - life history of a document, transaction, etc.
- How do you know you are finished?
When you're no longer suprised by what you're seeing!
Recording Media/Techniques
- Notes:
- + inexpensive, interpretive, flexible (sketches, etc), holistic
- - interpretive, can be hard to reconstruct, "low bandwidth," lots
of work for observer
- Audiotape:
- + inexpensive, "medium bandwidth," less work for observer
- - limited slice of activity (audible/verbal only), requires
some audible actions to be useful, difficult to reconstruct
- Videotape:
- + "high bandwidth," can make detailed reconstructions (content log),
advantages of audio, less work for observer, unobstrusive,
somewhat holistic
- - limited slice of activity, expensive, building content logs can
be exhausting, coordinating multiple videos difficult,
activity space/lighting might not be suitable for filming
- Event Logs: (computer capture of input events)
- + "high bandwidth," can make detailed reconstructions, can get
good statistics about failures/difficulties, time sensitive
- - computer only, emphasizes human-machine dyad view -- human is
viewed as mere source of input events (dubious politics, IMO),
anti-holistic, reductionist
Interviews
- Who to interview?
Beware of the "well informed informant" problem.
- Guidelines: Mostly these are common sense, but are very important.
- Allow respondents to shape interaction (especially early in the
investigation).
- Don't sacrifice rapport to obtain answers. Remember that some things
may be off limits.
- Interviewer needs to maintain the attitude that they know less
than the interviewee. Remember: you want to learn about the
respondent's world (not your view of the respondents world).
- Interviewing will not disclose objective facts -- it is just another
source of subjective information.
- Context of interview is important.
Traditional Approaches
- Customer Surveys -- usually v. early or v. late in the process
Nice statistics about "user community" but there are all sorts
of problems with relevance and target. Often, because of the
multiple choice nature of the surveys, the answers are
constrained in advance.
- Operability Assessments -- usually v. late in process
"human-machine dyad," lab settings, get performance statistics
on (often) very constrained tasks
- Focus Groups
Cross section of users/customers.
- Field Trips
Contrasts Between Traditional and Ethnographic Approaches
- Context
All trad. approaches (except field trips) take place outside
the users' work place.
- Focus
Traditional -> Technology: Is the technology acceptable
Ethnographic -> Relationship between technology and
work/activity.
- User role
In trad. approaches, there is little room for user collaboration:
user is seen as object of study rather than a partner,
participant, etc.
Issues
- How do we link ethnography and design? (A few scenarios)
- Ethnographer reports findings to designers
- Ethnographic study is undertaken by team of ethnographers and
designers
- Full participation in desing by ethnographers, designers, and users
- Whose "side" is the ethnographer on?
- Who "owns" the result (knowledge) of ethnographic research?