Participatory Design

590H -- Spring 1995

Participatory design is a design philosophy for computer systems for the workplace, which originated in Scandanavia in the 1980s. We'll first discuss it in its original form, and then see what lessons there are that can be generalized to other situations.

Design ideals (as listed by Greenbaum and Kyng):

Users as competent practitioners, engaged in work -- contrast with a traditional system designer's view of users as people sitting in front of a screen. (Liam Bannon's paper, for example, is called "From Human Factors to Human Actors".)

User issues dominate much computer management and system development literature. The participatory design advocates typically set themselves apart from this -- for them, the question is not how to integrate the user into the system development process, but rather is creating new ways for users and designers to work together.

Work practice:

Designing for work practice:

(This is in contrast to getting users to understand the language of system designers.)

The rationalistic tradition (from Winograd and Flores):

System design (at least as it is presented in formal methodologies) typically espouses this approach.

Why do computer systems often reduce the need for skilled and experienced workers?

Co-determination Laws

Legislation in Scandanavia in the early 70s that gave workers some power in determining how new technology would be introduced.

Kristen Nygaard was heavily involved in projects by unions and consultants to develop strategies for dealing with new technology, beginning with collaboration with the Norgwegian Metal Worker's Union. In these projects, the participants started out learning existing system analysis techniques and tools, but decided new ones should be developed instead.

see discussion on page 51 of Ehn's paper "Scandanavian Design: On Participation and Skill"

DEMOS project in Sweden -- example of design of a planning system for locomotive engine repair shop

UTOPIA project -- computer systems for graphic designers

Some Questions:

User-Centered Design

[Aside: a participatory design purist might well object to including this section at all here ...]

Donald Norman and Stephen Draper, User Centered System Design: one of the first major books to place users in the foreground ... designing for people, not for technology

some principles: identification of what the user's needs are; prototyping; early and regular user testing (contrast with user participation ...)