This lecture taken from
``Computers Are Social Actors: A Review of Current Research''
by Clifford Nass, Youngme Moon, John Morkes, Eun-Young Kim, and B. J. Fogg
In Batya Friedman, ``Human Values and the Design of Computer Technology''
and from a lecture by Clifford Nass at NSF HCI Grantees Workshop, August 1997
Do People Respond Socially To Technology?
Of course. We mutter at the washing machine, swear at the computer, talk back to the telephone (just the bell part, I mean).
traditional academic response:
Some Social Behaviors
The Subjects
Politeness Norms
Tutoring, testing, evaluation task. Following task completion, subject interviewed about the performance of the computer.
Conditions:
Responses were significantly more positive and more homogeneous for condition 1.
Politeness Norms (2)
These were all simple text-based interfaces.
In post tests, all the subjects said (sometimes vehemently) that it would be absurd to engage in polite behavior toward a computer.
Another set of experiments: voice output, using same voice or different voice.
Design Implications
Product evaluation questions should not be asked by product itself.
Nor should they be asked by the technology used to test the product (despite convenience). Use pencil and paper, or a different technology.
Users may expect politeness from computers. Most systems avoid direct insults, but for example error messages are often impolite.
Cultural issues: internationalization may require more than just translating the interface text.
Attraction and Personality
Social psychology: one of the best predictors of whether two people will like each other is to find how similar they are.
Personality trait tested:
dominance/submissiveness
Personality programmed using very simple preprogrammed text-based cues.
Example:
Attraction and Personality: Results
Users identified dominance and submissiveness in the programs.
Users were able to detect similarity of the computer's personality to their own.
There was strong evidence that subjects preferred interacting with computers that shared their personality type. (This was consistently true for all personality types.)
Flattery
``People are phenomenal suckers for flattery.''
Experiment: a guessing game. Test conditions:
Result: subjects in both sincere praise and flattery conditions felt much more positive about themselves and the computer. No significant difference between sincere praise and flattery.
Flattery: Design Implications
Most current computer applications are heavily geared toward critical feedback.
Add positive feedback? Even noncontingent feedback?
Categories of software for which this might be important:
Gender Differences
Stereotypes tested:
Gender Differences: Results
Female-voiced computer in a dominant role was evaluated more negatively than a male-voiced computer in the same role. It was perceived as significantly less friendly. This was true for both female and male subjects.
Evaluations from a male-voiced computer was regarded as significantly more ``competent'' than from a female-voiced computer. This again was true for both female and male subjects.
The female-voiced computer was perceived as a better teacher on the subject of love and relationships; the male-voiced computer was perceived as better for computers and technology.
Gender Differences: Theoretical and Design Implications
An Alternative Explanation?
Is the social behavior directed at the human creator of the program or machine?
Social psychology predicts no -- people orient toward proximate sources (``blame the messenger'').
Experiment: half of subjects told they were working with computers, half told they were working with programmers.
Result: subjects who were told they were working with computers perceived the tutor to be significantly more friendly, effective, playful, and similar to themselves.
If social behavior were directed at the programmer rather than the program, there should have been no difference.
Implications for Agent Research
Maes: ``The agents have deliberately all been drawn as simple cartoon faces, in order not to encourage unwaranted attribution of human-level intelligence.''
Nass: ``Furthermore, these studies suggest that it does not take extremely sophisticated technology to generate social responses.''