Publications

 

Research & Projects

Img: RGBD 3D  

Interactive 3D Modeling of Indoor Environments with a Consumer Depth Camera
We utilize a consumer depth camera to allow non-expert users to scan indoor spaces into 3D models. We build a mobile 3D SLAM system that runs in real-time on a laptop, assisting and interacting with the user on-the-fly. Color and depth info are jointly used to achieve robust 3D registration. This system offers online feedback and hints, tolerates human errors and alignment failures, and helps users to obtain complete scene coverage. (PDF, Demo Video)

Img: Multispectral  

A Prism-based System for Multispectral Video Acquisition
We propose a prism-based system for capturing multispectral videos. Incoming light beams from the scene are sampled by the occlusion mask, dispersed into their constituent spectra by the triangular prism, and then captured by the monochrome camera. Our system is capable of capturing videos of high spectral resolution. We demonstrate the effectiveness of our system with several applications, including human skin detection, physical material recognition, and RGB video generation. (Web Site , PDF, Supplementary Materials)

     
Img: 3D_REM  

3D Reconstruction with Relative Epipolar Motion
Feature correspondence is a key issue in binocular stereo. The proposed approach matches feature trajectories instead of the features themselves as used by existing methods. It is able to deal with dynamic scenes with indistinguishable features, where challenging cases include, (1) Dynamic 3D scenes with large number of undistinguishable drifting particles; (2) Dynamic surfaces with repetitive textures; (3) Deforming textureless surfaces with actively projected particle-like patterns. (Web Site , PDF, Poster, Video Result)

     

Img: RNFLS

 

Pattern Classification using Rectified Nearest Feature Line Segment
A new pattern classifier termed rectified nearest feature line segment (RNFLS) is proposed. RNFLS enhances the representative capability of the original samples using line-segments conntecting the sample points from the same category, i.e. virtually infinite number of samples along the linear interpolation of the samples from the same class are added and rectified. RNFLS possesses the advantage of concentrating the distribution density, which is viewed as an inverse of the sample-scattering that usually happens in real-world cases. Experiments show that RNFLS significantly outperform 1-NN, k-NN and NFL in most benchmarks. (PDF, PPT)

 

eBand.NET
eBand.NET is an online community for people to compose music together. Tools including humming to music, whistling to music, and painting to music are available. The system merges together the melodies composed by different users. For example, one knocks a table with a pen, and eBand transforms the sound into a type of a chosen drum; another user hums to the microphone, and eBand changes it to a piece of violin melody; also painted notes can be transformed into piano sound. eBand.NET is project made by a team of six, which won the 2nd Place in Microsoft Imagine-Cup 2003 China Final. (Web, VideoDemo)

     
  Texture Classification
Let the computer recognize & classify textures. This project implemented Chen et al's Statistical Geometrical Features(SGF) method for texture analysis. Each texture image (640px * 640px) is sliced into 4*4=16 pieces. The algorithm is trained and tested using the leave-one-out strategy. Experiment results verify that SGF is robust and is able to achieve 88.68% correct-classification-rate on the entire Brodatz set. Other texture features experimented include Statistical Landscape Features (SLF), and Multiscale Blob Features (MBF). Click to see my experiment results of SGF -> [Go].
     
  CPU 32bit RISC
Designed a 32bit RISC CPU with 5-level pipelines using VHDL and implemented it on a Xilinx-FPGA. The FPGA-based CPU supports 18 assembly instructs. The assembler is written in C++. A successful test case was a program computing and printing the prime numbers using a onboard printer. This project covers topics including designing a FPGA-based CPU, designing I/O's with peripherals keyboard, printer, and the procedure of designing and implementing machine instructions and a correpsonding assembly language system. (Web)
  3D Display & Depth Sensitivity of Human-Eyes
Built a 3D display system using (1) projector pair, polarized filters & glasses; (2) LCD shutter-glasses & 150Hz CRT screen. We captured realworld stereo pictures using calibrated camera pair and also developed stereo animations using OpenGL, and put them onto the 3D display. With the system, we tested the depth-sensitivity of human eyes to scenes that are vertically and horizontally blurred. Experiment findings suggested that it is difficult for human to estimate the scene-depth without clear features, as what happens in computational 3D stereo reconstruction.
     

 

Cool Stuff

3D Capture - Projector Scan

 

Speaker -> Phone Dialer

 

Hybrid Images

 

A calculator by 8086 / 8088 ASM Language

 

Fractal Images

 

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