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I am a Ph.D. student in Computer Science and Engineering at the University of Washington. I am a member of the Center for Game Science, GRAIL, and dub, and my research advisor is Zoran Popović. My research focuses on techniques for the design and analysis of educational video games. I also take classes in the Technical Japanese Program. I received my MS from the University of Washington and BS from the University of North Carolina at Chapel Hill, where I worked with Dinesh Manocha and Ming Lin and was a member of GAMMA. I have also been an NSF Graduate Fellow, a visiting researcher in the Igarashi User Interface Lab at the University of Tokyo, and an exchange student at the National University of Singapore. |
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The Impact of Tutorials on Games of Varying Complexity CHI 2012 |
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On the Harmfulness of Secondary Game Objectives Foundations of Digital Games (FDG) 2011 |
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Feature-Based Projections for Effective Playtrace Analysis Foundations of Digital Games (FDG) 2011 |
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Placing a Value on Aesthetics in Online Casual Games CHI 2011 [website] [pdf] [related papers] Best Note Nomination |
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Character Animation in Two-player Adversarial Games ACM Transactions on Graphics (TOG), Vol. 29, Num. 3, 2010 Presented at SIGGRAPH 2011 |
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Gameplay Analysis through State Projection Foundations of Digital Games (FDG) 2010 |
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Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 15, Num. 1, Jan/Feb 2009 |
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Real-time Path Planning in Dynamic Virtual Environments Using Multi-agent Navigation Graphs IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 14, Num. 3, May/Jun 2008 |
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Real-time Navigation of Independent Agents Using Adaptive Roadmaps ACM Symposium on Virtual Reality Software and Technology (VRST) 2007 Best Paper Award |
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Surface Distance Maps Graphics Interface 2007 |
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Real-time Path Planning for Virtual Agents in Dynamic Environments IEEE Virtual Reality 2007 |