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Adrien Treuille
treuille [at] cs.washington.edu
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Short Bio
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I am a computer science
PhD candidate in computer
graphics at the University of
Washington. My overarching research goal is to advance our
understanding of very high-dimensional nonlinear phenomena like animal
morphology, human motion, and large fluid systems. One thread of my
research addresses the complexity of such systems by developing model
reduction tools that generate compact representations. A complementary
thread seeks to control such systems, which means learning to set
inputs to produce desired effects. While I seek theoretical advances,
I am also deeply interested in the implications for science and
engineering of these techniques, from fluid dynamcs to laying down a
joint cognitive and biomechanical basis for animal motion.
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Projects
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Near-optimal Character Animation with Continuous Control
Treuille, A. Lee, Y. Popović, Z.
ACM Transactions on Graphics 26(3) (SIGGRAPH 2007)
[project] [paper]
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Model Reduction for Real-time Fluids
Treuille, A. Lewis, A. Popović, Z.
ACM Transactions on Graphics 25(3) (SIGGRAPH 2006)
[project] [paper] [bibtex]
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Continuum Crowds
Treuille, A. Cooper, S. Popović, Z.
ACM Transactions on Graphics 25(3) (SIGGRAPH 2006)
[project] [paper] [bibtex]
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Fluid Control Using the Adjoint Method
McNamara, A. Treuille, A. Popović, Z. Stam, J.
ACM Transactions on Graphics 23(3) (SIGGRAPH 2004)
[project] [paper] [bibtex]
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Example-Based Stereo with General BRDFs
Treuille, A. Hertzmann, A. Seitz, S.
8th European Conference on Computer Vision (ECCV 2004)
[project] [paper] [bibtex]
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Keyframe Control of Smoke Simulations
Treuille, A. McNamara, A. Popović, Z. Stam, J.
ACM Transactions on Graphics 22(3) (SIGGRAPH 2003)
[project] [paper] [video] [bibtex]
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Resources
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-
ImageIO
- A extremely simple library for loading and saving images in Unix.
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Frames Script
- Easily dispatch jobs to the UW graphics cluster. (UW Restricted)
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Miscellanea
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If you are interested you can visit my tiny photo albumn.
My parents, my siblings, and I spent so much time playing a card
game called Set, that a few
years ago, I was compelled to write my own Set
Applet. My sister is completely unbeatable.
Here in Seattle, Benjamin
Bethurum is one of the young prodigies of the electronic scene. I
have been lucky enough to know Shannon Martin the Louie
Award-winning graphic designer, and to work on a number of projects
with Antoine
McNamara.
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