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"The Raven Deconstructed" is based on the concept of cellular automata and on the collective behavior of decentralized, self-organized systems. An example of this is the famous BOIDS, which is a visual simulation of a flying flock of birds, where each bird follows simple rules independently. The variant of using separate physical agents derives from the field of swarm robotics. The class appropriated the term "poetry slam," or "slam," to refer to our collective behavior in this project. A Slam is a cloud of sound events of related phrases of a poem, in this case "The Raven" by Edgar Allen Poe, as read by James Earl Jones. The choices and the phrases derive from the execution of a set of common rules, without the intervention of any central control. Therefore, the resultant effect is classed as of Emergent Behavior.
The theme for the course was "Technology for Low-Income Regions". In the fall quarter seminar students used a set of readings to familiarize themselves with several interesting problem domains. By the end of the quarter, they had determined some possible project ideas. Then during spring quarter, they developed and refined those ideas into detailed implementation plans for the spring quarter (the CSE477 CompE capstone design course).
Software issues in the design of embedded systems. Microcontroller architectures and peripherals, embedded operating systems and device drivers, compilers and debuggers, timer and interrupt systems, interfacing of devices, communications and networking. Emphasis on practical application of development platforms.
Software issues in the design of embedded systems. Microcontroller architectures and peripherals, embedded operating systems and device drivers, compilers and debuggers, timer and interrupt systems, interfacing of devices, communications and networking. Emphasis on practical application of development platforms.
This capstone featured a set of team projects based on UrbanSim (www.urbansim.org), a system for simulating the development of urban areas over periods of 20-30 years. UrbanSim's purpose is to help inform public decision-making about major transportation and land use decisions, such as expanding a light rail system or a freeway, or rezoning to encourage the redevelopment of part of the city. Many of the projects were done by teams consisting of both CSE undergraduates, and graduate students in a companion class in urban modeling.
Hardware Design Capstone. Students focus on the design and implementation of a large project, which they work on in teams of three or four. They use a combination of hardware and software components including embedded processors, FPGAs, sensors and communication devices to implement their project. Students experience the entire design process from concept to running prototype in the space of a single quarter, including a project proposal, design reviews, and final product documentation / demonstration. (Low bandwidth version here. High bandwidth version here.)
Tablet PC Capstone. Students work in teams to design, implement, and release software projects -- utilizing the Tablet PC as the platform -- to distribute ink between multiple Tablets, editing handwriting, and recognize handwritten diagrams. Projects include "Shared Notes", "Scribbles", and "Diagram Recognition". (Low bandwidth version here. High bandwidth version here.)
Students work in substantial teams to design, implement, and release a software project involving multiple areas of the CSE curriculum. Emphasis is placed on the development process itself, rather than on the product. Teams are expected to develop a work plan, and to track and document their progress against it. This year's projects include: "Something Attacks"; "Star Gopher 32"; and "Pac Inverted Tulip". (Low bandwidth version here. High bandwidth version here.)
This capstone course focuses on robotics projects in which groups of 3 students program robots to perform certain tasks. The groups program Sony AIBO robots using the RoboCup Challenge as example domain. The ultimate goal of the RoboCup project is by 2050, develop a team of fully autonomous humanoid robots that can win against the human world champion team in soccer. (Low bandwidth version here. High bandwidth version here.)
In CSE 477, CSE students collaborated with Industrial Design students to create several digital systems design projects, including: SAVI, a shopping assistant for the visually impaired; HERMES, hospital information exchange; SCANNER RUN, dynamic children's games; and LINGO PAL, a language learning tool. (Low bandwidth version here. High bandwidth version here.)
In CSE 481, student teams create a working video game prototype from scratch. This year's projects include: "Monkey Maximus" a multiplayer action game where you will guide Maximus the gladiator monkey through his path of revenge on his former captors; "Fusion", taking space battles to a new evolutionary plane; and "Sublings", an arcade style game fashioned around the addictive action of smashing funny little creatures.
CSE 476 is a system building course that provides students with a complete experience in embedded system design. Student teams design, simulate, construct, debug, and document a substantial project. (Low bandwidth version here. High bandwidth version here.)
In CSE 477, students use our laboratories to design, simulate, construct, and debug a major project that includes hardware, software, and communication components. Students study the use of embedded processors in digital system design and interfacing techniques. They also write and debug real-time reactive software. (Low bandwidth version here. High bandwidth version here.)
In CSE 481, student teams create a working video game prototype from scratch. This year's class incorporated collaboration with art teams from area high schools. Instructor John Zahorjan has also provided snapshots of 481 students enjoying this unique and rewarding experience here. (Low bandwidth version here. High bandwidth version here.)
Taught by Chris Diorio, this course provided an introduction to CMOS technology and circuit design; implementation of combinational and sequential logic; VLSI design methodologies; CAD tools for layout, simulation, and validation. Students designed a VLSI chip using modern CAD tools. (Low bandwidth version here. High bandwidth version here.)
The 2000 edition of UW CSE's internet "capstone design course," taught by Professor Dan Weld. Students concentrated on the latest techniques for building scalable Internet systems such as search engines, communities, customized portal sites, and electronic commerce platforms. (Low bandwidth version here. High bandwidthversion here.)
Led by Gaetano Borriello, student teams used the hardware laboratory to design, simulate, construct, and debug substantial projects that included hardware, software, and communication components. (Low bandwidth version here.)
The 1999 edition of UW CSE's hardware "capstone design course," taught by Professor Carl Ebeling. (Special support from Xilinx and Intel.)
The 1999 edition of UW CSE's "capstone design course" in embedded system design. Led by Professor Gaetano Borriello, students focused this year on "invisible computing" -- wireless home appliances. This course is supported by Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Trimble Navigation, and the Xerox Palo Alto Research Center.
The 1998 edition of UW CSE's "capstone design course" in software system design. Led by Professor John Zahorjan and Microsoft developer Dennis Canady, teams of UW CSE students learn commercial software development methodology and synthesize knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.
The 1998 edition of UW CSE's Computer Engineering "capstone design course," in which teams of students undertake embedded system design and implementation projects -- this year focused on personal digital assistants, with support from Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Texas Instruments, Trimble Navigation, and the Xerox Palo Alto Research Center.
An integrated version of the three preceding videos: software system design (begins at 00:51), computer animation (begins at 05:08), and embedded system design (begins at 09:55).
Three teams of CSE undergraduates, led by Professor John Zahorjan and professional software developer Dennis Canady from Microsoft, learned commercial software development methodology and synthesized knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.
A documentary describing seven projects from 1997's undergraduate Computer Engineering capstone design course, including a computer-controlled Etch-a-Sketch, an interface for controlling hardware devices over the web, a system for unobtrusively getting the instructor's attention in distance learning situations, a small robot car that holds a "wheelie," an Internet mouse that controls multiple computers simultaneously, a Bloedel rotating chair used by physicians at the UW Medical Center, and an industrial robot programmed to physically play checkers (including visual recognition of the human opponent's moves).
A documentary describing three neat embedded system projects from 1996's undergraduate Computer Engineering capstone design course: an autonomous vehicle, a 4-legged walking robot, and a voice-activated talking toaster.
Armonia tells the classic story of the tensions that can arise between a master craftsman and his apprentice, with an interesting twist at the end. (Low bandwidth version here. High bandwidth version here.)
In Murder, life on the farm takes a dark turn when a flock of crows takes delight in tormenting not only the local wildlife, but even the scarecrow who is tasked with keeping them away. (Low bandwidth version here. High bandwidth version here.)
Table for Two is a sweet and technically stunning piece exploring the meaning of 'family'. It was created by student teams in our Computer Animation course. This animation explores the artistic use of a variety of 2-dimensional media, including pastels and classical cartooning techniques, combined with more traditional computer-generated imagery. (Low bandwidth version here. High bandwidth version here.)
The Last Lift is a charming and visually stunning piece created by student teams in our Computer Animation course. (Low bandwidth version here. High bandwidth version here.)
Mira and the Wind is the product of our Computer Animation Design course and was created by student teams during Spring Quarter, 2000. Instructor Barbara Mones and her students discuss the project in The Making of Mira and the Wind (16:50).
1998's undergraduate capstone design course on Computer Animation was taught to teams of students from Computer Science & Engineering, Art, and Music by Cassidy Curtis, visiting from Pacific Data Images, with guidance from Professor David Salesin. This year's course was a two-quarter sequence, allowing much greater depth. The video includes an introduction by Curtis, followed by the "product" of the course -- a 2:49 animation called The Art of Survival (TAOS), which begins at 01:55. TAOS has been accepted into the Official Competition of the 1998 Ottawa International Animation Festival. Only 80 films were selected, from more than 1200 entries representing nearly 50 countries. TAOS also has been accepted for the 1998 Classical Festival of Animation, a fifty-city tour that will also include Pixar's Oscar-winning "Geri's Game." It will be shown at the awards evening of the London Effects & Animation Festival. The course was recently profiled in the Chronicle of Higher Education and the Seattle Post-Intelligencer. Additional course artifacts from the first quarter can be found here; from the second quarter, here.
The "product" of 1997's undergraduate course on Computer Animation, taught to teams of students from Computer Science & Engineering, Architecture, Art, and Music by CSE Professor David Salesin, Cassidy Curtis from Pacific Data Images, and various guest lecturers. As with our other student animations, WHIT has received a warm reception at prestigious animation festivals; WHIT's international debut is at the Holland Animation Film Festival in November 1998.
An integrated version of the three preceding videos, including some introductory material and some contextual material regarding the Whose Hat is That?, the term project in the Computer Animation capstone.
A documentary describing an innovative multi-disciplinary course, taught to teams of undergraduates from Art and Computer Science & Engineering by Professor David Salesin, Ronen Barzel (Pixar Animation Studios), and Annabella Serra (Rainsound), with guest lecturers from Disney, Dreamworks Interactive, Microsoft, Pacific Data Images, Pixar, Rhythm & Hues, and the UW School of Music.
Classroom Presenter provides instructors with increased flexibility in delivering a presentation and facilitates interaction with the students in the classroom. Classroom Presenter has been used in a range of scenarios including distance education and in-class instruction. (Low bandwidth version here. High bandwidth version here.)
A compilation of segments from KOMO 4 News featuring CSE student projects in computer animation, digital system design, and mobile robotics. (Low bandwidth version here. High bandwidth version here.)
In a disgustingly brazen piece of self-promotion, we prepared a promo piece to be shown on the new video scoreboard at the University of Washington's Husky Stadium.
An overview of the UW Department of Computer Science & Engineering, featuring student projects and interviews with regional technology and education leaders. UW CSE is embarking on an ambitious fund-raising effort to construct a new facility, as the University of Washington's top capital priority. (50kbps version here.)
The Alliance for Education presented the University of Washington with its 1997 "A+ Partnership Award" for Outstanding Contributions to the Seattle Public Schools. Special recognition went to Ed Lazowska of the UW Department of Computer Science & Engineering and Steve Corbato, Scott Mah, and Bill Mar of the UW Office of Computing & Communications, for their work in designing and implementing a metropolitan-area network for the Seattle School District. This video was prepared by KOMO TV and shown at the awards ceremony.
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