UW CSE Capstone Course Videos
This capstone will build projects utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project. Special items this quarter: we have two Oculus-VR development kits, and 15 Leap Motion controllers for use in building musical/audio/media interfaces.
In this capstone, the student applies the knowledge gained in the fall quarter to produce a short animated film. Topics include scene planning, digital cinematography, creature and hard surface modeling, animatics and basics of character animation, and rendering techniques.
This course teaches the basics of robotics and gives students implementation experience with a state-of-the-art mobile manipulator. Participants learn to use libraries and tools within the most popular robot programming framework ROS (Robot Operating System). The course will touch on robot motion, manipulation, navigation and perception though lectures, labs and assignments, eventually integrating these components to create autonomous robotic functionalities. The project gives team-work experience with large scale software integration and gets participants thinking about opportunities for using robots to make people's lives easier.
Unlike traditional lecture-based CSE courses, students work in groups on a single project that parallels the experience of working for a real company or customer. Students will prototype a substantial project that mixes hardware, software, and communication components.
Students work in substantial teams to design, implement, and release a software project involving multiple areas of the CSE curriculum. Emphasis is placed on the development process itself, rather than on the product. Teams are expected to develop a work plan, and to track and document their progress against it.
This course is offered to the Animation Capstone Students. Students use simple 3D models and animate them to learn basic character animation exercises starting with basic actions like walks, runs, pushes, pulls, etc followed by acting exercises including lip sync and facial expression. Students complete weekly tutorials followed with exercises of their own design. The final project in the course will consist of the design and execution for motion related to several "signature" shots for the capstone film and start with the planning drawings and reference video to the completion of the shots including completed renders.
CSE 481K is the second quarter in a two-quarter-long design and implementation sequence held jointly between CSE and HCDE. In winter, CSE490D students formed interdisciplinary project groups with students from HCDE496/596 to scope and design projects for resource-constrained environments. This quarter students are implementing and evaluating many of those project concepts. The emphasis is on group work leading to the creation of testable realizations and completion of initial evaluations of the software and hardware artifacts produced. Students work in inter-disciplinary groups with a faculty or graduate student manager as well as an external "customer", usually a local NGO or faculty from other departments. Groups will document their work in the form of posters, verbal presentations, videos, and written reports.
The capstone design courses are the hallmark of computer science & engineering. The capstone design course gives you the freedom to explore your interests, collaborate with other students and use your education to solve real problems. With the capstone experience, you have the skills to thrive after graduation.
We're doing something new this year - a collaborative group project involving everyone in the class. The focus is information extraction, widely believed to be the future of Web search. We will divide into small groups (eg 2 people), each working on a component of an integrated system to "read the Web", augmenting a knowledge base (like Freebase) with entity-attribute-value triples by automatically processing newswire and Web text.
This capstone will build projects utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project utilizing some of these techniques.