UW CSE Capstone Course Videos
In this year long series of capstone courses, students design and create a short animated film using a diverse set of interdisciplinary skills. From the skills learned in each course, students learn about story development and technical testing. After the foundation and pre-production phases are completed, students move on to production, followed by polish and post. We try to accomplish in one academic year what would take two to three years in industry.
Sound capstone students build projects by utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis and resynthesis. Here are some of the projects students created.
Just as the Internet evolves quickly, each Advanced Internet Systems capstone is a bit different. This year the course covers crowdsourcing and social computing in addition to Internet search, focused on information extraction. The majority of the time is spent on small group projects that each team chooses.
This course will teach you the basics of robotics and give you implementation experience with a state-of-the-art mobile robot. We will touch on robot motion, navigation, perception, and planning through mini-lectures, labs and assignments, eventually integrating these components to create autonomous robotic functionalities. The goal of your project is to find an everyday object that has traditionally been stationary or human powered and make it mobile and autonomous.
The capstone design courses are the hallmark of computer science & engineering. The capstone design course gives you the freedom to explore your interests, collaborate with other students and use your education to solve real problems. With the capstone experience, you have the skills to thrive after graduation.
In this capstone, the student applies the knowledge gained in the fall quarter to produce a short animated film. Topics include scene planning, digital cinematography, creature and hard surface modeling, animatics and basics of character animation, and rendering techniques.
This capstone will build projects utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project. Special items this quarter: we have two Oculus-VR development kits, and 15 Leap Motion controllers for use in building musical/audio/media interfaces.
This course teaches the basics of robotics and gives students implementation experience with a state-of-the-art mobile manipulator. Participants learn to use libraries and tools within the most popular robot programming framework ROS (Robot Operating System). The course will touch on robot motion, manipulation, navigation and perception though lectures, labs and assignments, eventually integrating these components to create autonomous robotic functionalities. The project gives team-work experience with large scale software integration and gets participants thinking about opportunities for using robots to make people's lives easier.
Unlike traditional lecture-based CSE courses, students work in groups on a single project that parallels the experience of working for a real company or customer. Students will prototype a substantial project that mixes hardware, software, and communication components.
Students work in substantial teams to design, implement, and release a software project involving multiple areas of the CSE curriculum. Emphasis is placed on the development process itself, rather than on the product. Teams are expected to develop a work plan, and to track and document their progress against it.