Steam-powered Turing Machine University of Washington Computer Science & Engineering
 Computer Graphics, Computer Vision and Animation
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Faculty
 Brian Curless
 Barbara Mones
 Zoran Popović
 David Salesin
 Steven Seitz
 Linda Shapiro
 Steve Tanimoto
Affiliated Faculty
 Alan Borning (UW CSE)
 Michael F. Cohen (Microsoft)
 Tom Duchamp (UW Mathematics)
 Anna Karlin (UW CSE)
 Werner Stuetzle (UW Statistics)
 Richard Szeliski (Microsoft)
Graduate Students
 Brett Allen
 Shawn Bonham
 Steve Capell
 Yung-Yu Chuang
 Mira Dontcheva
 Charles Gordon
 Seth Green
 Craig Kaplan
 Jiwon Kim
 Caroline Kwak
 Wilmot Li
 Yi Li
 Karen Liu
 Zhenrong Qian
 Evan Schrier
 Jonathan Shade
 Chris Thompson
 Daniel Wood
 Jia-Chi Wu
 Gary David Yngve
 Li Zhang
 Douglas Zongker
Staff
 Stephen N. Spencer
   

Research

Our research efforts span a wide range of areas in computer graphics, computer vision, computer animation and visual programming. Specific research areas and new initiatives include:

Computer Graphics

Research in computer graphics covers a broad range of topics including both photorealistic and non-photorealistic image synthesis, image-based modeling and rendering, applications of wavelets and other multiresolution methods, curve and surface design, range scanning, surface reconstruction and modeling, motion capture, motion editing, physics-based modeling, animation, interactive 3D user interfaces, image editing and color reproduction.

Computer Vision

Our computer vision research tackles the general problem of estimating properties of an object or scene through the processing of images, both 2D photographs and 3D range maps. Within this broad scope, we investigate efficient ways to model, capture, manipulate, retrieve, and visualize real-world objects and environments. Current projects in our group include 3D object recognition, content-based image retrieval, 3D reconstruction from photographs, image-based modeling and rendering, 3D motion capture, video synthesis and animation, and the application of computer vision techniques for computer graphics and special effects.

Animation

The University of Washington Department of Computer Science & Engineering, together with the Schools of Art, Music, and Architecture, have launched a new interdisciplinary center of research and education, called the Animation Research Labs (ARL). The ARL is a place where computer scientists, animators, artists, musicians, architects, storywriters, and user-interface designers work together to create new algorithms, systems, and tools for computer animation, and use these advances to create innovative and experimental productions. ARL animation production includes animated shorts and interactive forms of animation such as web-based animation and games. Animation research topics include motion capture, motion editing, character animation, physically based modeling, modeling of realistic skin, cloth, hair, fur and interactive 3D user interfaces for motion specification.

Visual Languages and Educational Tools

Our work in visual languages has spanned two general applications: graphical methods for programming computers and graphical, computer-based systems for human-to-human communication. An example of an experimental system for human communication is Vedo-Vedi, which uses comic-book-like scripts of "iconic sentences" to express sequences of properties, relationships, and actions. Taking advantage of the fact that digital images are mathematical objects, the project on Mathematics Experiences Through Image Processing links computing, mathematics and art to provide engaging activities for students of ages 11 and up.


Facilities

Our Graphics and Imaging Laboratory (GRAIL) provides research and presentation facilities for CSE students involved in computer graphics. The Animation Research Labs (ARL) initiative serves to advance the state of the art in computer animation through a cooperative effort by the Department of Computer Science & Engineering, together with the Schools of Art, Music, and Architecture. Undergraduate students with backgrounds in these areas work together to produce short animated films as part of the ARL.

322 Sieg Hall is used for presentations and video conferencing using the videowall installation, as a conference room, and for motion capture purposes.

Courses

Undergraduate Level

 · CSE 457 (Computer Graphics)
 · CSE 458 (Fundamentals of Computer Animation)
 · CSE 490ap (Animation Production Seminar)
 · CSE 490ca (Computer Animation Production I)

Graduate Level

 · CSE 557 (Computer Graphics)
 · CSE 558 (Special Topics in Computer Graphics)
 · CSE 576 (Image Understanding)
 · CSE 590b (Graphics Seminar)
 · CSE 590gm (GRAIL Seminar)
 · CSE 590ss (Vision for Graphics)
 · CSE 590ya (Animation Production)
 · CSE 591 (Current Trends in Computer Graphics - Professional Masters Program)


CSE logo Computer Science & Engineering
University of Washington
Box 352350
Seattle, WA  98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
[comments to Stephen Spencer]