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Research
Our research efforts span a wide range of areas in computer graphics,
computer vision, computer animation and visual programming.
Specific research areas and new initiatives include:
- Computer Graphics
Research in
computer
graphics covers a broad range of topics including both
photorealistic and non-photorealistic image synthesis, image-based modeling and
rendering, applications of wavelets and other multiresolution methods, curve
and surface design, range scanning, surface reconstruction and modeling,
motion
capture, motion editing, physics-based modeling, animation,
interactive 3D user interfaces, image editing and color reproduction.
- Computer Vision
Our computer vision research tackles the general problem of estimating
properties of an object or scene through the processing of images,
both 2D photographs and 3D range maps. Within this broad scope, we
investigate efficient ways to model, capture, manipulate, retrieve,
and visualize real-world objects and environments. Current projects in
our group include
3D object
recognition,
content-based
image retrieval, 3D reconstruction from
photographs, image-based modeling and rendering, 3D motion capture,
video synthesis and animation, and the application of computer vision
techniques for computer graphics and special effects.
- Animation
The University of Washington Department of Computer Science &
Engineering, together with the Schools of Art, Music, and
Architecture, have launched a new interdisciplinary center of research
and education, called the
Animation Research Labs
(ARL). The ARL is a place where computer scientists, animators,
artists, musicians, architects, storywriters, and user-interface
designers work together to create new algorithms, systems, and tools
for computer animation, and use these advances to create innovative
and experimental productions.
ARL animation
production includes animated shorts and interactive forms of
animation such as web-based animation and games. Animation research
topics include motion capture, motion editing, character animation,
physically based modeling, modeling of realistic skin, cloth, hair,
fur and interactive 3D user interfaces for motion specification.
- Visual Languages and Educational Tools
Our work in visual languages has spanned two general applications:
graphical methods for programming computers and graphical,
computer-based systems for human-to-human communication. An example
of an experimental system for human communication is Vedo-Vedi, which
uses comic-book-like scripts of "iconic sentences" to express
sequences of properties, relationships, and actions. Taking advantage
of the fact that digital images are mathematical objects, the project
on Mathematics
Experiences Through Image Processing links computing, mathematics
and art to provide engaging activities for students of ages 11 and up.
Facilities
Our
Graphics
and Imaging Laboratory (GRAIL) provides research and presentation
facilities for CSE students involved in computer graphics. The
Animation Research Labs (ARL)
initiative serves to advance the state of the art in computer animation
through a cooperative effort by the Department of Computer Science &
Engineering, together with the Schools of Art, Music, and Architecture.
Undergraduate students with backgrounds in these areas work together to
produce short animated films as part of the ARL.
322 Sieg Hall is used for presentations and video conferencing using the
videowall
installation, as a conference room, and for
motion
capture purposes.
Courses
Undergraduate Level
· CSE 457 (Computer
Graphics)
· CSE 458 (Fundamentals of Computer Animation)
· CSE 490ap (Animation Production Seminar)
· CSE 490ca (Computer Animation Production I)
Graduate Level
· CSE 557 (Computer Graphics)
· CSE 558 (Special Topics in Computer Graphics)
· CSE 576 (Image Understanding)
· CSE 590b (Graphics Seminar)
· CSE 590gm (GRAIL Seminar)
· CSE 590ss (Vision for Graphics)
· CSE 590ya (Animation Production)
· CSE 591 (Current Trends in Computer Graphics - Professional Masters Program)
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