Human Computer Interaction and Accessible Technology
The Accessible Goal Crossing Project is funded by the National Science Foundation as an effort to create user interfaces more suited to people with motor impairments by using goal crossing instead of pointing-and-clicking, which is difficult for many people. Although goal crossing has been investigated on pen and tablet computers for use by able-bodied users, it presents substantially different challenges when used on the desktop with cursor control devices by people with motor control problems.
ActivityStudio is a suite of tools for prototyping and testing ubiquitous computing applications. It allows designers to incorporate large-scale, long-term human activities as a basis for design and speeds up ubicomp design by providing integrated support for modeling, prototyping, deployment and in situ testing. ActivityStudio prototypes can run on various target platforms, including mobile phones.
This project aims to design, implement, deploy, and test innovative ways for citizens and government to communicate, with the goal of better supporting civic engagement and deliberation.
For more information, current activities, and project partners, please see the main project web page at http://engage.cs.washington.edu/.
How much of your personal life is on Facebook, MySpace, blogs, Flickr, or YouTube? Are there things you would like to share with some people, but not everyone?
We propose that users protect semi-private personal content on the Internet behind questions of shared knowledge. For instance, "What is cousin Rodney's catchphrase?" can allow access from a hundred extended family members without giving them accounts, passwords, and tediously adding them to access control lists.
The advent of computers has made many things much easier in our lives. With mobile phone contact lists, we no longer have to memorize phone numbers, and with Google, we rarely have to remember anything because we can always just look it up again. Calculators and now advanced systems, like Wolfram Alpha, have reduced the need for being able to solve complex math problems. While these conveniences may have been good for our productivity and efficiency, there is still cognitive value to being encouraged to think and learn.
Lullaby is a system designed to help users improve the quality of their sleep by monitoring environmental factors that disrupt sleep (currently light, sound, temperature, and motion) along with sleep quality itself (using commercial sleep trackers, like the Fitbit) and providing feedback. To be practical for deployment into bedrooms, it is designed to be unobtrusive and inexpensive. It aims to respect users’ privacy in this sensitive context by providing them with the ability to selectively disable data collection and to review and delete collected data.
In this project, we investigate the use of assistive technologies for cognition (ATC) as tools for caregivers in supporting individuals with cognitive disabilities in living, working, and fully participate in community activities. We also evaluate the use of ATC in increasing
There is a lot of useful information on the Internet, but webmasters do not always present it in the best way. Reform lets end users put a new face on webpages, without subjecting them to the whims of a webmaster, and without learning to program themselves.
The Designers’ Outpost is a tangible user interface that combines the affordances of paper and a large physical workspace with the advantages of electronic media to support collaborative information design for the web. Based on an earlier ethnographic study, we have analyzed web site design practice and developed a system to support the practices used by designers during the early phases of information design.
Location-enhanced applications make use of the location of people, places, and things to provide useful services. We see an increasing number of location-enhanced applications, particularly on mobile devices. Topiary allows designers to quickly prototype location-enhanced applications using high-level abstractions, such as maps, scenarios and storyboards, and test these application prototypes with real users in the field without having to deploy a location infrastructure.
UbiFit is a mobile, persuasive technology that we developed in collaboration with Intel Labs Seattle to encourage individuals to self-monitor their physical activity and incorporate regular and varied activity into everyday life. It consists of three main components: (1) a glanceable display, (2) an interactive application, and (3) a fitness device.
A system is useless if it can’t motivate people to use it. Your interfaces must be clear and appealing, your tasks must be satisfying and rewarding, and your games must be fun.
Here is a way to evaluate a system’s ability to recruit use, or human attention. Let’s take any web interface and task. Now let’s post it as a job on Mechanical Turk and see how much we need to pay people to use the interface to complete the task. The less we have to pay workers, the better the interface and task.
VoiceDraw is a drawing program designed to be controlled using only one's voice. Since no mouse, keyboard or stylus is required, it can be used by people with various forms of motor impairments to express themselves creatively.
The WebInSight Project includes is a collection of projects designed to make the web more accessible to blind web users.
Open Data Kit (ODK) is a free and open-source set of tools that help organizations author, field, and manage mobile data collection solutions. ODK provides an out-of-the-box solution for users to: build a data collection form or survey; collect the data on a mobile device and send it to a server; and aggregate the collected data on a server and extract it in useful formats. In addition to socio-economic and health surveys with GPS locations and images, ODK is being used to create decision support for clinicians and for building multimedia-rich nature mapping tools.