Our research is focussed on defining coarse-grained adaptable architectures
that solve the performance/power/price constraints posed by mobile/embedded
systems platforms. These platforms are being driven by multimedia
applications, advanced user interfaces that include speech recognition
technologies, and high bandwidth wireless communication which impose severe
performance and power constraints that can be met only by ASIC technology.
Our goal is to show that coarse-grained adaptable architectures can provide
much of the functionality currently provided by ASIC components, with efficiently
close to that of ASICs and programmability approaching that of processors.
Our research focusses on two closely related topics:
The RaPiD architecture is a general coarse-grained reconfigurable architecture
that we have developed over the past few years. We have shown that
RaPiD is effective for a wide range of problems in the signal and image
processing domain. RaPiD is currently programmed using Rapid-C, a
language that allows the programmer to schedule computations to the architecture
while hiding most of the details of the architecture. The Rapid-C
compiler generates and optimizes the configured control circuits for the
program. Rapid-C programs are simulated by first synthesizing them
into Verilog. We have also build an emulator board which allows compiled
Rapid-C programs to be run at a clock rate of 25MHz. A large 64MByte
streaming memory system as well as streaming interfaces to external devices
allows real application prototypes to be built.
Our research is now focussed on developing compiler techniques for compiling
high-level language descriptions to general coarse-grained adaptable architectures.
Although Rapid-C provides a nice abstraction of the architecture, the programmer
is still responsible for all the scheduling of data and operations in the
datapath. Our goal is to combine VLIW compiler techniques to generate
control-dataflow graphs that are then scheduled to a Rapid array using
place and route techniques that are more typical of physical design tools.