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Introduction
This short paper is a companion to one delivered at
Math/Science Education and Technology 2000 in San Diego, Feb. 5-8, 2000.
It gives the details of a derivation for a quartic equation that
is useful in computing anamorphic images for viewing with cylindrical
mirrors.
We start with a cylinder of radius 1 which has an axis coincident with the
Z-axis. An ``eye'' is located above the XY plane and outside of
the cylinder at the point
E = (r,0,e), r>1, e>0. The eye gazes in
the general direction of the axis of the cylinder and slightly
downward at a ``painting'' which lies in an ``image plane'' centered
at the point (f,0,e), 1<f<r, between the eye and the cylinder. The
plane of the painting is to be perpendicular to the X axis. Given a
point
F = F(u,v) = (f,u,v+e) on the painting, we trace a ray from
the eye through F until it hits the cylinder at a point R. At
the point R the ray is reflected and follows a new path until it
hits the XY plane at a point
P = P(u,v) = (a,b,0) = (a(u,v),
b(u,v), 0). We now paint the point P with the same color as the
point F had in the painting. This is done for every point in the
original painting and a distorted image is constructed in the XY
plane. If the original painting is thrown away, the eye will still
see the same colors at the same spots in the image plane as they are
reflected back to the eye from the points of the distorted image.
We wish to derive mathematical relationships between the points E,
F, R, and P.
Next: Given F find R
Up: Reflections in a Cylinder
Previous: Reflections in a Cylinder
Steve Tanimoto
2000-02-04