class BallPosition {
public:
BallPosition(int xp,int yp, Ball* d);
int x, y, actStep, actDir, actType;
Ball* def;
BallAnimation* actAnimation;
};
BallPosition::BallPosition(int xp,int yp, Ball* d)
{
x=xp;
y=yp;
def=d;
actStep = -1;
actType = ANIMATION_STOPPED;
actAnimation=0;
}
/* Class BallWidget */