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kmahjongg'GAMEDATA (./kdegames/kmahjongg/kmahjongg.h:64)

typedef struct gamedata {
    int      allow_undo;
    int      allow_redo;
    UCHAR    Board[BoardLayout::depth][BoardLayout::height][BoardLayout::width]; 
    USHORT   TileNum;          
    USHORT   MaxTileNum;       
    UCHAR    Mask[BoardLayout::depth][BoardLayout::height][BoardLayout::width];
    UCHAR    hilighted[BoardLayout::depth][BoardLayout::height][BoardLayout::width];
    POSITION MoveList[BoardLayout::maxTiles];
    void putTile( short e, short y, short x, UCHAR f )
    {
	    

        Board[e][y][x] = Board[e][y+1][x] = 
		   Board[e][y+1][x+1] = Board[e][y][x+1] = f;
    }
    void putTile( POSITION& pos )
    {
        putTile( pos.e, pos.y, pos.x, pos.f );
    }


    bool tilePresent(int z, int y, int x) {
	return(Board[z][y][x]!=0 && Mask[z][y][x] == '1');
    }

    bool partTile(int z, int y, int x) {
	return (Board[z][y][x] != 0);
    }

    int shadowHeight(int z, int y, int x) {


    if ((z>=BoardLayout::depth||y>=BoardLayout::height||x>=BoardLayout::width)) 
	return 0;
	

	if ((y < 0) || (x < 0))
		return 0;
	
	int h=0;
	for (int e=z; e<BoardLayout::depth; e++) {
		if (Board[e][y][x] && Mask[e][y][x]) {
			
			
			h++;
		} else {
			return h;	
		}
			
	}
	return h;
    }
    
    

kmahjongg'GAMEDATA::shadowHeight() (./kdegames/kmahjongg/kmahjongg.h:94)

    int shadowHeight(int z, int y, int x) {


    if ((z>=BoardLayout::depth||y>=BoardLayout::height||x>=BoardLayout::width)) 
	return 0;
	

	if ((y < 0) || (x < 0))
		return 0;
	
	int h=0;
	for (int e=z; e<BoardLayout::depth; e++) {
		if (Board[e][y][x] && Mask[e][y][x]) {
			
			
			h++;
		} else {
			return h;	
		}
			
	}
	return h;
    }