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ksirtet'TLAI (./kdegames/ksirtet/tl_ai.h:6)
class TLAI : public AI
{
Q_OBJECT
public:
TLAI(uint thinkTime, uint orderTime);
private:
Board *createAIBoard();
};
ksirtet'TLAI::TLAI() (./kdegames/ksirtet/tl_ai.cpp:21)
TLAI::TLAI(uint thinkTime, uint orderTime)
: AI(thinkTime, orderTime)
{
add(i18n("Number of full lines"), FULL_LINES, nbRemoved);
}
ksirtet'TLAI::createAIBoard() (./kdegames/ksirtet/tl_ai.cpp:27)
Board *TLAI::createAIBoard()
{
return new TLBoard(FALSE, 0, 0);
}