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Class Index
ksnake'Basket (./kdegames/ksnake/basket.h:33)
class Basket : public QObject
{
Q_OBJECT
public:
Basket(Board *b, PixServer *p);
void repaint(bool);
void newApples();
void clear();
Fruits eaten( int i);
signals:
void openGate();
private:
Board *board;
PixServer *pixServer;
QList<Kaffee> *list;
KRandomSequence random;
};
ksnake'Basket::Basket() (./kdegames/ksnake/basket.cpp:26)
Basket::Basket(Board *b, PixServer *p)
{
board = b;
pixServer = p;
list = new QList<Kaffee>;
list->setAutoDelete( TRUE );
}
ksnake'Basket::clear() (./kdegames/ksnake/basket.cpp:34)
void Basket::clear()
{
if( !list->isEmpty())
list->clear();
}
ksnake'Basket::newApples() (./kdegames/ksnake/basket.cpp:40)
void Basket::newApples()
{
int x;
int i = 0;
while(i < 10) {
x = random.getLong(board->size());
if ((unsigned)x < board->size() && board->isEmpty(x) && x > BoardWidth+4) {
Kaffee *g = new Kaffee(x, random.getLong(40000), random.getLong(40000));
board->set(x, Apple);
list->append(g);
i++;
}
}
}
ksnake'Basket::repaint() (./kdegames/ksnake/basket.cpp:56)
void Basket::repaint(bool dirty )
{
Kaffee *g;
for ( g = list->first(); g != 0; g = list->next()) {
if (dirty) {
pixServer->draw(g->position(), ApplePix, (int)g->type());
if (g->dirty)
g->dirty = FALSE;
}
else
if (g->dirty) {
pixServer->draw(g->position(), ApplePix, (int)g->type());
g->dirty = FALSE;
}
}
}
ksnake'Basket::eaten() (./kdegames/ksnake/basket.cpp:73)
Fruits Basket::eaten(int i)
{
Kaffee *g;
Fruits f = Red;
for (g = list->first(); g != 0; g = list->next() )
{
if (g->position() == i) {
f = g->type();
list->remove(g);
break;
}
}
if (list->isEmpty())
emit openGate();
return f;
}