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ksokoban'MoveSequence (./kdegames/ksokoban/MoveSequence.H:28)
class MoveSequence {
public:
MoveSequence (Move *_move, LevelMap *_map, bool _undo=false);
bool newStep ();
bool next ();
private:
LevelMap *map_;
Move *move_;
int pos_;
int x_, xDest_, y_, yDest_, xd_, yd_;
bool push_;
bool undo_;
};
ksokoban'MoveSequence::MoveSequence() (./kdegames/ksokoban/MoveSequence.C:24)
MoveSequence::MoveSequence (Move *_move, LevelMap *_map, bool _undo) {
assert (_move->finished_);
move_ = _move;
map_ = _map;
undo_ = _undo;
if (undo_) {
pos_ = move_->moveIndex_-2;
xDest_ = x_ = move_->moves_[move_->moveIndex_-1]&0x7f;
yDest_ = y_ = (move_->moves_[move_->moveIndex_-1]>>8)&0x7f;
} else {
pos_ = 1;
xDest_ = x_ = move_->moves_[0]&0x7f;
yDest_ = y_ = (move_->moves_[0]>>8)&0x7f;
}
newStep ();
}
bool
ksokoban'MoveSequence::newStep() (./kdegames/ksokoban/MoveSequence.C:47)
MoveSequence::newStep () {
if (pos_>=move_->moveIndex_ || pos_<0) return false;
xDest_ = move_->moves_[pos_]&0x7f;
yDest_ = (move_->moves_[pos_]>>8)&0x7f;
if (undo_) push_ = (move_->moves_[pos_+1]&0x80)==0x80;
else push_ = (move_->moves_[pos_]&0x80)==0x80;
xd_ = yd_ = 0;
if (xDest_ < x_) xd_ = -1;
if (xDest_ > x_) xd_ = 1;
if (yDest_ < y_) yd_ = -1;
if (yDest_ > y_) yd_ = 1;
if (undo_) pos_--;
else pos_++;
return true;
}
bool
ksokoban'MoveSequence::next() (./kdegames/ksokoban/MoveSequence.C:68)
MoveSequence::next () {
if (x_ == xDest_ && y_ == yDest_ && !newStep ()) return false;
x_ += xd_;
y_ += yd_;
if (undo_) {
if (push_) return map_->unpush (x_, y_);
else return map_->unstep (x_, y_);
} else {
if (push_) return map_->push (x_, y_);
else return map_->step (x_, y_);
}
}