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Class Index

ktron'player (./kdegames/ktron/player.h:36)

class player
{
public:
  player();
  void reset();
  void setCoordinates(int x, int y);
  void setComputer(bool computer);

  int xCoordinate,yCoordinate;
  int score;
  bool alive;
  Direction dir;
  bool accelerated;
  bool keyPressed;
  bool computer;
};





ktron'player::player() (./kdegames/ktron/player.cpp:24)

player::player()
{
  computer=false;
  score=0;
  reset();
  dir=Up;
}



ktron'player::reset() (./kdegames/ktron/player.cpp:33)

void player::reset()
{
  
 alive=true;
 accelerated=false;
 if(computer)
   keyPressed=true;
 else
   keyPressed=false;



}


ktron'player::setCoordinates() (./kdegames/ktron/player.cpp:47)

void player::setCoordinates(int x, int y)
{
  xCoordinate=x;
  yCoordinate=y;
}


ktron'player::setComputer() (./kdegames/ktron/player.cpp:53)

void player::setComputer(bool computer)
{
  this->computer=computer;
  if(computer)
    keyPressed=true;
  else keyPressed=false;
}