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Class Index
ktron'player (./kdegames/ktron/player.h:36)
class player
{
public:
player();
void reset();
void setCoordinates(int x, int y);
void setComputer(bool computer);
int xCoordinate,yCoordinate;
int score;
bool alive;
Direction dir;
bool accelerated;
bool keyPressed;
bool computer;
};
ktron'player::player() (./kdegames/ktron/player.cpp:24)
player::player()
{
computer=false;
score=0;
reset();
dir=Up;
}
ktron'player::reset() (./kdegames/ktron/player.cpp:33)
void player::reset()
{
alive=true;
accelerated=false;
if(computer)
keyPressed=true;
else
keyPressed=false;
}
ktron'player::setCoordinates() (./kdegames/ktron/player.cpp:47)
void player::setCoordinates(int x, int y)
{
xCoordinate=x;
yCoordinate=y;
}
ktron'player::setComputer() (./kdegames/ktron/player.cpp:53)
void player::setComputer(bool computer)
{
this->computer=computer;
if(computer)
keyPressed=true;
else keyPressed=false;
}