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Workshop on Software Engineering for Wearable and Pervasive Computing

 

Call for Participation


Important Dates

  • 25 February 2000: Submission deadline for papers
  • 24 March 2000: Notification to authors
  • 6 June 2000: Workshop date
  • 7-9 June 2000: ICSE2000 Conference dates

Pervasive computing embraces a vision of information that is situated (appropriate to the situation and environment), continuous (available irrespective of location or circumstances) and registered (allowing the virtual and physical worlds to influence and inform one another). Wearable computing is the intimate apparel of pervasive computing --- body-worn sensors, devices, and computing engines that interconnect personal and public space. Advances in silicon technology make it possible to embed processors, sensors, and actuators in everything that is (or is not) nailed down. In the year 2000, well in excess of 8 billion processors will be tucked inside everything from toasters to aircraft and only 2% of these will be in "desktops". Soon computing devices will be in the walls and floors of buildings, woven into the fabric of our clothing, and inside ordinary objects such as books or furniture. These deeply embedded, broadly networked, massively scaled systems require an enormous infusion of software whose architecture, algorithms, and languages are largely unknown. We invite papers that explore the fundamental challenges that the widespread deployment of wearable and pervasive computing offers software engineering.

The design of wearable and pervasive computing touches on a broad array of disciplines. Many of the publications relevant to the field appear in venues devoted to programming languages, operating systems, mobile computing, wireless networking, and human-computer interaction. No forum deals exclusively with the software engineering problems these systems face. Nonetheless, researchers in wearable and pervasive computing invest years in building the infrastructure required for even simple experiments. That infrastructure is of fundamental interest in its own right and offers numerous software engineering challenges.

Relevant topics include:

  • architectures for location- and context-awareness;
  • content creation and integration for loosely-defined, transient collections of heterogeneous devices;
  • service adaptation in light of varying mixtures of devices and network services including quality of service;
  • middleware for pervasive and wearable computing applications;
  • large-scale networking infrastructure including ad-hoc networks, integrated services, and the interplay of wired and wireless networks;
  • architectural implications of privacy and security;
  • application development and application delivery models;
  • automatic upgrade maintenance, negotiation, and control;
  • resource-constrained execution models; and
  • issues in scaling to thousands of devices.

Submission instructions:

Each submission should consist of a 3-page position paper in PDF format (Microsoft Word template) describing the authors' current or future work in one or more of the areas listed above. Please be specific about the status of the work and why you believe it should be of interest to the workshop audience.

The PDF file should be mailed to Michael Kummer at the University of Washington by the end of the day on 25 February 2000.

The technical program committee will review all the submissions and invite some of the submitters to present their ideas at the workshop. The choice will be based on the quality of the work and its likelyhood to spur interesting discussion. We will also be seeking balance among the topic areas. The workshop proceedings will contain all submitted position papers as well as the featured presentations.


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