Taught by Chris Diorio, this course provided an introduction to CMOS technology and circuit design; implementation of combinational and sequential logic; VLSI design methodologies; CAD tools for layout, simulation, and validation. Students designed a VLSI chip using modern CAD tools.
The 2000 edition of UW CSE's internet "capstone design course," taught by Professor Dan Weld. Students concentrated on the latest techniques for building scalable Internet systems such as search engines, communities, customized portal sites, and electronic commerce platforms.
Led by Gaetano Borriello, student teams used the hardware laboratory to design, simulate, construct, and debug substantial projects that included hardware, software, and communication components.
The 1999 edition of UW CSE's "capstone design course" in embedded system design. Led by Professor Gaetano Borriello, students focused this year on "invisible computing" -- wireless home appliances. This course is supported by Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Trimble Navigation, and the Xerox Palo Alto Research Center.
The 1998 edition of UW CSE's Computer Engineering "capstone design course," in which teams of students undertake embedded system design and implementation projects -- this year focused on personal digital assistants, with support from Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Texas Instruments, Trimble Navigation, and the Xerox Palo Alto Research Center.
The 1998 edition of UW CSE's "capstone design course" in software system design. Led by Professor John Zahorjan and Microsoft developer Dennis Canady, teams of UW CSE students learn commercial software development methodology and synthesize knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.
An integrated version of the three preceding videos: software system design (begins at 00:51), computer animation (begins at 05:08), and embedded system design (begins at 09:55).
Three teams of CSE undergraduates, led by Professor John Zahorjan and professional software developer Dennis Canady from Microsoft, learned commercial software development methodology and synthesized knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.
A documentary describing seven projects from 1997's undergraduate Computer Engineering capstone design course, including a computer-controlled Etch-a-Sketch, an interface for controlling hardware devices over the web, a system for unobtrusively getting the instructor's attention in distance learning situations, a small robot car that holds a "wheelie," an Internet mouse that controls multiple computers simultaneously, a Bloedel rotating chair used by physicians at the UW Medical Center, and an industrial robot programmed to physically play checkers (including visual recognition of the human opponent's moves).
A documentary describing three neat embedded system projects from 1996's undergraduate Computer Engineering capstone design course: an autonomous vehicle, a 4-legged walking robot, and a voice-activated talking toaster.