CSE 481K is the second quarter in a two-quarter-long design and implementation sequence held jointly between CSE and HCDE. In winter, CSE490D students formed interdisciplinary project groups with students from HCDE496/596 to scope and design projects for resource-constrained environments. This quarter students are implementing and evaluating many of those project concepts. The emphasis is on group work leading to the creation of testable realizations and completion of initial evaluations of the software and hardware artifacts produced. Students work in inter-disciplinary groups with a faculty or graduate student manager as well as an external "customer", usually a local NGO or faculty from other departments. Groups will document their work in the form of posters, verbal presentations, videos, and written reports.
This course is offered to the Animation Capstone Students. Students use simple 3D models and animate them to learn basic character animation exercises starting with basic actions like walks, runs, pushes, pulls, etc followed by acting exercises including lip sync and facial expression. Students complete weekly tutorials followed with exercises of their own design. The final project in the course will consist of the design and execution for motion related to several "signature" shots for the capstone film and start with the planning drawings and reference video to the completion of the shots including completed renders.
The capstone design courses are the hallmark of computer science & engineering. The capstone design course gives you the freedom to explore your interests, collaborate with other students and use your education to solve real problems. With the capstone experience, you have the skills to thrive after graduation.
This capstone will build projects utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project utilizing some of these techniques.
We're doing something new this year - a collaborative group project involving everyone in the class. The focus is information extraction, widely believed to be the future of Web search. We will divide into small groups (eg 2 people), each working on a component of an integrated system to "read the Web", augmenting a knowledge base (like Freebase) with entity-attribute-value triples by automatically processing newswire and Web text.
Unlike traditional lecture-based CSE courses, students are asked to work in groups on a single project that parallels the experience of working for a real company or customer. Students will prototype a substantial project that mixes sensing hardware and software components. Students work in teams to design and implement a software project that makes use of RGB-D sensors (e.g. Microsoft Kinect, ASUS Xtion Pro Live).
Students work in substantial teams to design, implement, and release a software project involving multiple areas of the CSE curriculum. Emphasis is placed on the development process itself, rather than on the product. This is a course that tries to have students see how it is to develop for the real world. Students know they've done well in the class when people around the world actually play their game. This capstone shows students that as he/she creates a game one has to develop very quickly, and most importantly, look at the analytics of exactly how the software is received by the general audience and then rapidly adapt the software towards its greatest level of acceptance.
As smart phones become more capable with internet connectivity and sensors, there are many new opportunities to use them as tools for people with disabilities. In the Accessibility Capstone course students worked in teams to create new applications on smart phones for blind, low vision, and deaf people.
Capstone design courses are the hallmark of Computer Science & Engineering. In these classes, teams of students design and implement complex hardware, software, and embedded system projects of their own invention. This allows them to further explore the areas they personally care about.
This capstone will build projects utilizing computer audio techniques for sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project utilizing some of the techniques such as those surveyed in CSE 490S.