This page contains videos from 2016 or before and is no longer updated. To view the latest videos featuring Allen School research, events, and course content, please visit our YouTube channel.
Undergraduate Advanced Internet Systems Capstone Design, CSE 490i, 2000 Windows Media- High Windows Media- Low

The 2000 edition of UW CSE's internet "capstone design course," taught by Professor Dan Weld. Students concentrated on the latest techniques for building scalable Internet systems such as search engines, communities, customized portal sites, and electronic commerce platforms.

Embedded System Capstone Design, CSE 477, 1999 Windows Media- High Windows Media- Low

Led by Gaetano Borriello, student teams used the hardware laboratory to design, simulate, construct, and debug substantial projects that included hardware, software, and communication components.

Build the Future: UW Computer Science & Engineering, 1999 Windows Media

An overview of the UW Department of Computer Science & Engineering, featuring student projects and interviews with regional technology and education leaders. UW CSE is embarking on an ambitious fund-raising effort to construct a new facility, as the University of Washington's top capital priority.

Undergraduate Embedded System Capstone Design, CSE 477, 1999 Windows Media

The 1999 edition of UW CSE's "capstone design course" in embedded system design. Led by Professor Gaetano Borriello, students focused this year on "invisible computing" -- wireless home appliances. This course is supported by Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Trimble Navigation, and the Xerox Palo Alto Research Center.

CSE Football Promo, 1998 Windows Media

In a disgustingly brazen piece of self-promotion, we prepared a promo piece to be shown on the new video scoreboard at the University of Washington's Husky Stadium.

Undergraduate Software System Design Capstone, 1998 Windows Media

The 1998 edition of UW CSE's "capstone design course" in software system design. Led by Professor John Zahorjan and Microsoft developer Dennis Canady, teams of UW CSE students learn commercial software development methodology and synthesize knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.

Undergraduate Embedded Systems Capstone Design, 1998 Windows Media

The 1998 edition of UW CSE's Computer Engineering "capstone design course," in which teams of students undertake embedded system design and implementation projects -- this year focused on personal digital assistants, with support from Rob Short, Intel Corporation, Motorola Mobile Data Systems, Philips Multimedia Center, Texas Instruments, Trimble Navigation, and the Xerox Palo Alto Research Center.

1998 Undergraduate Capstone Design Courses, 1998 Windows Media

An integrated version of the three preceding videos: software system design (begins at 00:51), computer animation (begins at 05:08), and embedded system design (begins at 09:55).

Partnership between UW and the Seattle Public Schools, 1997 Windows Media

The Alliance for Education presented the University of Washington with its 1997 "A+ Partnership Award" for Outstanding Contributions to the Seattle Public Schools. Special recognition went to Ed Lazowska of the UW Department of Computer Science & Engineering and Steve Corbato, Scott Mah, and Bill Mar of the UW Office of Computing & Communications, for their work in designing and implementing a metropolitan-area network for the Seattle School District. This video was prepared by KOMO TV and shown at the awards ceremony.

Undergraduate Software System Design Capstone, 1997 Windows Media

Three teams of CSE undergraduates, led by Professor John Zahorjan and professional software developer Dennis Canady from Microsoft, learned commercial software development methodology and synthesized knowledge from a variety of previous courses by designing, implementing, documenting, and demonstrating 3-D multi-player distributed videogames built using VC++, Visual SourceSafe, and DirectX.